int resource(std::string type, int tick = 0)const;
void resetResources();
+
+ /** This function tells how many ticks the fleet stays at it's target.
+ * \returns the number of ticks as an int.
+ */
+ int stays() const;
+ void setStays(int ticks);
+
/** This is a little more advanced function. It makes a a number of units
* of a specific unittype shoot at the current fleet and calculates the
* losses.
*/
void takeEMP(std::string unittype, int number);
+ void calculateLostStealships(std::string unittype, std::map<std::string, int> stolen, int tick = 1);
+
/** This function prints out all the ships in the fleet to stderr,
* mainly used for debugging.
*/
protected:
- std::string m_sName;
- std::string m_sRace;
- int m_iETA;
- FleetList m_Fleet;
- FleetList m_BlockedFleet;
+ std::string m_sName;
+ std::string m_sRace;
+ int m_iETA;
+ FleetList m_Fleet;
+ FleetList m_BlockedFleet;
ResourceList m_Resources;
- ArmorList m_Armor;
+ ArmorList m_Armor;
+ int m_iStays;