void printFleet();
void resetTicks();
+
+ int freePodGuns(int tick = 0);
+
+ int usedPodGuns(int tick = 0) const;
+
+ void usePodGuns(int tick = 0, int guns = 1);
+
//static functions
//
/** This function is used to set the different races used.
protected:
- std::string m_sName;
- std::string m_sRace;
- int m_iETA;
- FleetList m_Fleet;
- FleetList m_BlockedFleet;
- ResourceList m_Resources;
- ArmorList m_Armor;
- int m_iStays;
+ std::string m_sName;
+ std::string m_sRace;
+ int m_iETA;
+ FleetList m_Fleet;
+ FleetList m_BlockedFleet;
+ ResourceList m_Resources;
+ ArmorList m_Armor;
+ int m_iStays;
+ std::vector<int> m_UsedPodGuns;