* and are staying long enough.
* \todo add the stays part as a integrated part of each fleet.
*/
- std::vector<Fleet*> calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0);
+ std::vector<Fleet*> calculateSide(std::vector<Fleet*> fleets, int tick = 0);
/** Kill some ships of the specified type in the current fleet.
* \param unittype the name of the unit to kill