+ void killFleet(std::string unittype, int number, int tick = 0);
+
+ void setResource(std::string type, int number, int tick = 0);
+ int resource(std::string type, int tick = 0)const;
+
+ void takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits);
+ void takeEMP(std::string unittype, int number);