#ifndef FLEET_H
#define FLEET_H
+#include <map>
+#include <string>
/**
*@author Michael Andreen
*This is the engine for the whole battlesystem.
+ *One of the few parts that I plan make fully portable.
*/
class Fleet
public:
Fleet();
~Fleet();
+
+private:
+ string m_name;
+ string m_race;
+ map<string, units>
};
#endif