#ifndef FLEET_H
#define FLEET_H
+#include <map>
+#include <string>
-/**
+#include "unittype.h"
+
+//!This is the engine for the whole battlesystem.
+/**This is the engine for the whole battlesystem.
+ * One of the few parts that I plan make fully portable.
*@author Michael Andreen
- *This is the engine for the whole battlesystem.
*/
class Fleet
public:
Fleet();
~Fleet();
+
+private:
+ std::string m_Name;
+ std::string m_Race;
+ std::map<std::string, std::vector<int> > m_Fleet;
+
+ static std::map<std::string, UnitType> m_Units;
};
#endif