* other is hardly used other than inside the engine.
*/
void setFleet(std::string unittype, int number, int tick = 0);
+
+ void addFleet(std::string unittype, int number, int tick = 0);
+
+ void addFleet(std::map<std::string, int> units, int tick = 0);
+
/**Returns the numbers of units fo a specific type at a specific tick.
* \param unittype The shipname, as a std string
* \param tick The tick you want to look at, tick 0 (before battle) is default
*/
void distributeCappedRoids(std::vector<Fleet*> fleets, int tick = 0);
- void addPodsForLostRoids(int tick = 1);
-
/** Checks through the vector with fleets to see who's in time for the
* specified tick and staying long enough so they're not too early.
* \param fleets a vector with Fleet pointers to use for the calculations
*/
int resource(std::string type, int tick = 0)const;
+ void resetResources();
/** This is a little more advanced function. It makes a a number of units
* of a specific unittype shoot at the current fleet and calculates the
* losses.