void killFleet(std::string unittype, int number, int tick = 0);
+ void blockFleet(std::string unittype, int number, int tick = 0);
+
void setResource(std::string type, int number, int tick = 0);
int resource(std::string type, int tick = 0)const;
void takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits);
void takeEMP(std::string unittype, int number);
+
+ void printFleet();
protected: