typedef std::map<std::string, std::vector<int> > FleetList;
typedef std::map<std::string, UnitType> UnitList;
typedef std::map<std::string, std::vector<int> > RaceList;
-//!This is the engine for the whole battlesystem.
-/**This is the engine for the whole battlesystem.
+//! An abstraction of a fleet and the engine for the battle simulation.
+/**This class and it's derivates is the engine for the whole battlesystem.
* One of the few parts that I plan make fully portable.
*\todo LOTS (I think ;)
*@author Michael Andreen