]> ruin.nu Git - hbs.git/blobdiff - bs/planet.cpp
changed the capping functionallity..
[hbs.git] / bs / planet.cpp
index 935c65d33fc228c3ab8c271e0a01708a435bcda9..fdeb78989e47e37cf2f7f09a34af04b139f57c31 100644 (file)
@@ -228,10 +228,11 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string,
        else
                setCapping(0, tick);
                        
-       map<string, int> pods;
+       //FIXME: remove this line later.. map<string, int> pods;
 
 
-       //FIXME: Need to change this and allow multiple shiptypes with the same initiative.
+       //FIXME: Need to change this and allow multiple shiptypes with the same initiative. 
+       //FIXME: Looks like I don't have to.. 
        map<int, string> unitsinit; // order units after their ininitiative
        for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
                unitsinit[i->second.initiative()] = i->first;
@@ -275,29 +276,39 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string,
                                for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid)
                                {
                                        int caproids = capping(tick) * roids(roid->first, tick - 1);
-                                       int freepods = hostiletemp->freeFleet(unittype, 1);
+                                       //int freepods = hostiletemp->freeFleet(unittype, 1);
                
                                        cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n";
-                                       cerr << freepods << " free pods available\n";
+                                       cerr << hostiletemp->freePodGuns(1) << " free pod guns available\n";
                                
-                                       if (freepods <= 0)
+                                       if (hostiletemp->freePodGuns(1) <= 0)
                                                break;
-                                       if (freepods < caproids)
-                                               caproids = freepods;
+                                       if (hostiletemp->freePodGuns(1) < caproids)
+                                               caproids = hostiletemp->freePodGuns(1);
                
                                        cerr << caproids << " roids stolen\n";
 
                                        takeRoids(roid->first, caproids, tick);
                
+                                       /*FIXME: REMOVE THIS BLOCK LATER
                                        //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function.
                                        hostiletemp->killFleet(unittype, caproids, 1);
                                        pods[unittype] += caproids;
                                        //int totroids = caproids + hostiletemp->resource(roid->first, 0);
+                                       */
                                        hostiletemp->addResource(roid->first, caproids, 1);
-                                               
+                                       hostiletemp->usePodGuns(1, caproids);
                                        cerr << caproids << " stolen " << roid->first << " roids\n";
                                }
                        }
+
+                       //FIXME: This is ugly and I want to change this, but as long as pods shoot last it works.. 
+                       *friendly = *friendlytemp;
+                       delete friendlytemp;
+                       *hostile = *hostiletemp;
+                       delete hostiletemp;
+
+                       return;
                }
 
                //set the the objects so they point at the modified objects
@@ -306,7 +317,7 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string,
                *hostile = *hostiletemp;
                delete hostiletemp;
        }
-       hostile->addFleet(pods, 1);
+       //hostile->addFleet(pods, 1);
        
 }