]> ruin.nu Git - hbs.git/blobdiff - bs/planet.cpp
now removes removes score when you lose roids..
[hbs.git] / bs / planet.cpp
index c374a99ff9cc7f726fd18392cad21aeb0890a5b2..75387030ab2809822f3e135e58f224d20ea41ff7 100644 (file)
@@ -23,7 +23,6 @@ using namespace std;
 Planet::Planet()
 {
        m_sRace = "Planet";
-       m_iScore = 0;
 }
 
 Planet::~Planet(){
@@ -31,18 +30,53 @@ Planet::~Planet(){
 
 //////////////////////////////////////////////////////////////////////////
 //
-unsigned Planet::planetScore() const
+unsigned Planet::planetScore(int tick = 0) const
 {
-       return m_iScore;
+       int ticks = m_Score.size();
+       if (ticks == 0)
+               return 0;
+
+       --ticks;
+
+       if (ticks < tick)
+               return m_Score[ticks];
+
+       return m_Score[tick];
 }
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Planet::setPlanetScore(unsigned i)
+void Planet::setPlanetScore(unsigned number, int tick = 0)
 {
-       m_iScore = i;
+       int earlier = 0;
+       int ticks = m_Score.size();
+
+       if (ticks != 0)
+               earlier = m_Score[ticks - 1];
+
+       for (int i = ticks; i <= tick; ++i)
+       {
+               m_Score.push_back(earlier);
+       }
+       m_Score[tick] = number;
 }
 
+//////////////////////////////////////////////////////////////////////////
+//
+void Planet::addPlanetScore(unsigned number, int tick = 0)
+{
+       int earlier = 0;
+       int ticks = m_Score.size();
+
+       if (ticks != 0)
+               earlier = m_Score[ticks - 1];
+
+       for (int i = ticks; i <= tick; ++i)
+       {
+               m_Score.push_back(earlier);
+       }
+       m_Score[tick] += number;
+}
 //////////////////////////////////////////////////////////////////////////
 //
 int Planet::roids(std::string type, int tick = 0) const
@@ -97,6 +131,9 @@ void Planet::takeRoids(std::string type, int number, int tick = 0)
        for (int i = ticks; i <= tick; ++i )
                m_Roids[type].push_back(roids);
        m_Roids[type][tick] -= number;
+
+       if (type != "uninit")
+               addPlanetScore(-3000*number, tick);
 }
 
 
@@ -137,6 +174,13 @@ void Planet::runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile
 
                map<string, map<string, int> > stealfriendly;
                map<string, map<string, int> > stealhostile;
+
+               //Reset roids
+               for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid)
+                       setRoids(roid->first, roids(roid->first, tick-1), tick);
+
+               setPlanetScore(planetScore(tick - 1), tick);
+               
                
                calcOneTick(&allFriends, &allHostiles, stealfriendly, stealhostile, tick );
 
@@ -146,6 +190,8 @@ void Planet::runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile
                allHostiles.distributeLossesGains(hostiles, tick);
                allHostiles.distributeCappedRoids(hostiles, tick);
 
+               calculateScoreLoss(friends, tick);
+
        /*      for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
                        setRoids(i->first, roids(i->first, 1), tick);*/
        }
@@ -193,19 +239,17 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string,
 
                if (s_Units[unittype].type() == "Pod")
                {
-                       if (m_iScore > 0)
+                       if (planetScore(tick - 1) > 0)
                        {
-                               float capping = float(m_iScore) / hostile->score() /  10;
+                               setCapping(float(planetScore(tick - 1)) / hostile->score() /  10, tick);
                        
-                               cerr << "Capping is: " << capping << endl;
+                               cerr << "Capping is: " << capping(tick) << endl;
        
-                               if (capping > 0.15)
-                                       capping = 0.15;
-                               if (capping > 0)
+                               if (capping(tick) > 0)
                                {
                                        for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid)
                                        {
-                                               int caproids = capping * roids(roid->first, tick - 1);
+                                               int caproids = capping(tick) * roids(roid->first, tick - 1);
                                                int freepods = hostiletemp->freeFleet(unittype, 1);
                
                                                cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n";
@@ -217,10 +261,10 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string,
                                                        caproids = freepods;
                
                                                cerr << caproids << " roids stolen\n";
-                                                       
+
                                                takeRoids(roid->first, caproids, tick);
                
-                                               //FIXME: Going to move this to the distribute roids section instead..
+                                               //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function.
                                                hostiletemp->killFleet(unittype, caproids, 1);
                                                //int totroids = caproids + hostiletemp->resource(roid->first, 0);
                                                hostiletemp->addResource(roid->first, caproids, 1);
@@ -239,3 +283,47 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string,
        }
 }
 
+//////////////////////////////////////////////////////////////////////////
+//
+void Planet::calculateScoreLoss(std::vector<Fleet*> friendly, int tick = 1)
+{
+       for (vector<Fleet*>::iterator i = friendly.begin(); i != friendly.end(); ++i)
+       {
+               if ((*i)->name().find("Home") != string::npos)
+               {
+                       int scorechange = (*i)->score(tick) - (*i)->score(tick - 1);
+                       addPlanetScore(scorechange, tick);
+               }
+       }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+float Planet::capping(int tick = 0)
+{
+       int ticks = m_Capping.size();
+
+       --ticks;
+
+       if (ticks < tick)
+               return 0;
+
+       return m_Capping[tick];
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Planet::setCapping(float capping, int tick = 0)
+{
+       int ticks = m_Capping.size();
+
+       for (int i = ticks; i <= tick; ++i)
+       {
+               m_Capping.push_back(0);
+       }
+
+       if (capping <= 0.15 && capping >= 0)
+               m_Capping[tick] = capping;
+       else
+               m_Capping[tick] = 0.15;
+}