]> ruin.nu Git - hbs.git/blobdiff - bs/planet.cpp
last minute bug.. ;P
[hbs.git] / bs / planet.cpp
index 425861efbbf289afee2e6cd5518786bfd293f779..c374a99ff9cc7f726fd18392cad21aeb0890a5b2 100644 (file)
 
 #include "planet.h"
 
+#include <iostream>
+using namespace std;
+
 Planet::Planet()
 {
        m_sRace = "Planet";
+       m_iScore = 0;
 }
+
 Planet::~Planet(){
 }
+
+//////////////////////////////////////////////////////////////////////////
+//
+unsigned Planet::planetScore() const
+{
+       return m_iScore;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Planet::setPlanetScore(unsigned i)
+{
+       m_iScore = i;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+int Planet::roids(std::string type, int tick = 0) const
+{
+       // const... I would like [] as for const types: int ticks = m_Roids[type].size();
+       
+       vector<int>const* roids = 0;
+       for (RoidList::const_iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
+       {
+               if (i->first == type)
+               {
+                       roids = &i->second;
+                       break;
+               }
+       }
+       if (roids == 0)
+               return 0;
+
+       int ticks = roids->size();
+
+       if( ticks == 0)
+               return 0;
+       --ticks;
+       if (ticks < tick)
+               return roids->at(ticks);
+       return roids->at(tick);
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Planet::setRoids(std::string type, int number, int tick = 0)
+{
+       int ticks = m_Roids[type].size();
+       int roids = 0;
+       if (m_Roids[type].size() > 0)
+               roids = m_Roids[type][m_Roids[type].size() - 1];
+
+       for (int i = ticks; i <= tick; ++i )
+               m_Roids[type].push_back(roids);
+       m_Roids[type][tick] = number;
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Planet::takeRoids(std::string type, int number, int tick = 0)
+{
+       int ticks = m_Roids[type].size();
+       int roids = 0;
+       if (m_Roids[type].size() > 0)
+               roids = m_Roids[type][m_Roids[type].size() - 1];
+
+       for (int i = ticks; i <= tick; ++i )
+               m_Roids[type].push_back(roids);
+       m_Roids[type][tick] -= number;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Planet::runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile)
+{
+       if (hostile.size() == 0)
+                       return;
+
+       int skipped = 0;
+       for(int tick = 1; skipped < 20; ++tick)
+       {
+               //See who's in the battle at the current tick
+               vector<Fleet*> friends = calculateSide(friendly, 6, tick);
+               vector<Fleet*> hostiles = calculateSide(hostile, 3, tick);
+
+               // No idea to calculate anything if noone is there.. ;)
+               if (hostiles.size() == 0)
+               {
+                       skipped++;
+                       continue;
+               }
+               else
+                       skipped = 0;
+
+               Planet allFriends;
+               allFriends.addToThis(friends, tick - 1);
+
+               /*for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
+                       allFriends.setRoids(i->first, roids(i->first, tick));
+
+               allFriends.setPlanetScore(m_iScore);*/
+               
+               Fleet allHostiles;
+               allHostiles.addToThis(hostiles, tick - 1);
+
+               map<string, map<string, int> > stealfriendly;
+               map<string, map<string, int> > stealhostile;
+               
+               calcOneTick(&allFriends, &allHostiles, stealfriendly, stealhostile, tick );
+
+               //allFriends.printFleet();
+
+               allFriends.distributeLossesGains(friends, tick);
+               allHostiles.distributeLossesGains(hostiles, tick);
+               allHostiles.distributeCappedRoids(hostiles, tick);
+
+       /*      for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
+                       setRoids(i->first, roids(i->first, 1), tick);*/
+       }
+
+       for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
+       {
+               for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
+                       cout << i->first << " roids : " << (*j) << endl;
+       }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string, std::map<std::string, int> >& stealfriendly, std::map<std::string, std::map<std::string, int> >&  stealhostile, int tick = 0)
+{
+       map<int, string> unitsinit; // order units after their ininitiative
+       for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
+               unitsinit[i->second.initiative()] = i->first;
+
+       for (map<int, string>::iterator i = unitsinit.begin(); i != unitsinit.end(); ++i)
+       {
+               Fleet* hostiletemp = new Fleet(*hostile);
+               Planet* friendlytemp = new Planet(*friendly);
+               
+               string unittype = i->second;
+
+               //cerr << "Initiative: " << s_Units[unittype].initiative() << " with unit: " << unittype << endl;
+
+               if (s_Units[unittype].type() == "EMP")  
+               {
+                       hostiletemp->takeEMP(unittype, friendly->freeFleet(unittype, 1));
+                       friendlytemp->takeEMP(unittype, hostile->freeFleet(unittype, 1));
+               }
+               else if (s_Units[unittype].type() == "Steal")
+               {
+                       hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), stealfriendly[unittype]);
+                       friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), stealhostile[unittype]);
+               }
+               else
+               {
+                       map<string, int> temp;
+                       hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), temp);
+                       friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), temp);
+               }
+
+               if (s_Units[unittype].type() == "Pod")
+               {
+                       if (m_iScore > 0)
+                       {
+                               float capping = float(m_iScore) / hostile->score() /  10;
+                       
+                               cerr << "Capping is: " << capping << endl;
+       
+                               if (capping > 0.15)
+                                       capping = 0.15;
+                               if (capping > 0)
+                               {
+                                       for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid)
+                                       {
+                                               int caproids = capping * roids(roid->first, tick - 1);
+                                               int freepods = hostiletemp->freeFleet(unittype, 1);
+               
+                                               cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n";
+                                               cerr << freepods << " free pods available\n";
+                                               
+                                               if (freepods <= 0)
+                                                       break;
+                                               if (freepods < caproids)
+                                                       caproids = freepods;
+               
+                                               cerr << caproids << " roids stolen\n";
+                                                       
+                                               takeRoids(roid->first, caproids, tick);
+               
+                                               //FIXME: Going to move this to the distribute roids section instead..
+                                               hostiletemp->killFleet(unittype, caproids, 1);
+                                               //int totroids = caproids + hostiletemp->resource(roid->first, 0);
+                                               hostiletemp->addResource(roid->first, caproids, 1);
+                                               
+                                               cerr << caproids << " stolen " << roid->first << " roids\n";
+                                       }
+                               }
+                       }
+               }
+
+               //set the the objects so they point at the modified objects
+               *friendly = *friendlytemp;
+               delete friendlytemp;
+               *hostile = *hostiletemp;
+               delete hostiletemp;
+       }
+}
+