]> ruin.nu Git - hbs.git/blobdiff - bs/planet.cpp
some changes..
[hbs.git] / bs / planet.cpp
index 4133277d62d7cc080abfee462df05db499a9756e..c819323d76bde827bde8414b7b8c3b620ef2355c 100644 (file)
@@ -31,7 +31,7 @@ Planet::~Planet(){
 
 //////////////////////////////////////////////////////////////////////////
 //
-unsigned Planet::planetScore(int tick = 0) const
+unsigned Planet::planetScore(int tick) const
 {
        int ticks = m_Score.size();
        if (ticks == 0)
@@ -47,7 +47,7 @@ unsigned Planet::planetScore(int tick = 0) const
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Planet::setPlanetScore(unsigned number, int tick = 0)
+void Planet::setPlanetScore(unsigned number, int tick)
 {
        int earlier = 0;
        int ticks = m_Score.size();
@@ -64,7 +64,7 @@ void Planet::setPlanetScore(unsigned number, int tick = 0)
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Planet::addPlanetScore(unsigned number, int tick = 0)
+void Planet::addPlanetScore(unsigned number, int tick)
 {
        int earlier = 0;
        int ticks = m_Score.size();
@@ -80,7 +80,7 @@ void Planet::addPlanetScore(unsigned number, int tick = 0)
 }
 //////////////////////////////////////////////////////////////////////////
 //
-int Planet::roids(std::string type, int tick = 0) const
+int Planet::roids(std::string type, int tick) const
 {
        // const... I would like [] as for const types: int ticks = m_Roids[type].size();
        
@@ -108,7 +108,7 @@ int Planet::roids(std::string type, int tick = 0) const
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Planet::setRoids(std::string type, int number, int tick = 0)
+void Planet::setRoids(std::string type, int number, int tick)
 {
        int ticks = m_Roids[type].size();
        int roids = 0;
@@ -122,7 +122,7 @@ void Planet::setRoids(std::string type, int number, int tick = 0)
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Planet::takeRoids(std::string type, int number, int tick = 0)
+void Planet::takeRoids(std::string type, int number, int tick)
 {
        int ticks = m_Roids[type].size();
        int roids = 0;
@@ -134,7 +134,7 @@ void Planet::takeRoids(std::string type, int number, int tick = 0)
        m_Roids[type][tick] -= number;
 
        if (type != "uninit")
-               addPlanetScore(-3000*number, tick);
+               addPlanetScore(-1000*number, tick);
 }
 
 
@@ -221,17 +221,18 @@ void Planet::runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string, std::map<std::string, int> >& stealfriendly, std::map<std::string, std::map<std::string, int> >&  stealhostile, int tick = 1)
+void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string, std::map<std::string, int> >& stealfriendly, std::map<std::string, std::map<std::string, int> >&  stealhostile, int tick)
 {
        if (planetScore(tick - 1) > 0)
                setCapping(float(planetScore(tick - 1)) / hostile->score() /  10, tick);
        else
                setCapping(0, tick);
                        
-       map<string, int> pods;
+       //FIXME: remove this line later.. map<string, int> pods;
 
 
-       //FIXME: Need to change this and allow multiple shiptypes with the same initiative.
+       //FIXME: Need to change this and allow multiple shiptypes with the same initiative. 
+       //FIXME: Looks like I don't have to.. 
        map<int, string> unitsinit; // order units after their ininitiative
        for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
                unitsinit[i->second.initiative()] = i->first;
@@ -275,29 +276,39 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string,
                                for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid)
                                {
                                        int caproids = capping(tick) * roids(roid->first, tick - 1);
-                                       int freepods = hostiletemp->freeFleet(unittype, 1);
+                                       //int freepods = hostiletemp->freeFleet(unittype, 1);
                
                                        cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n";
-                                       cerr << freepods << " free pods available\n";
+                                       cerr << hostiletemp->freePodGuns(1) << " free pod guns available\n";
                                
-                                       if (freepods <= 0)
+                                       if (hostiletemp->freePodGuns(1) <= 0)
                                                break;
-                                       if (freepods < caproids)
-                                               caproids = freepods;
+                                       if (hostiletemp->freePodGuns(1) < caproids)
+                                               caproids = hostiletemp->freePodGuns(1);
                
                                        cerr << caproids << " roids stolen\n";
 
                                        takeRoids(roid->first, caproids, tick);
                
+                                       /*FIXME: REMOVE THIS BLOCK LATER
                                        //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function.
                                        hostiletemp->killFleet(unittype, caproids, 1);
                                        pods[unittype] += caproids;
                                        //int totroids = caproids + hostiletemp->resource(roid->first, 0);
+                                       */
                                        hostiletemp->addResource(roid->first, caproids, 1);
-                                               
+                                       hostiletemp->usePodGuns(1, caproids);
                                        cerr << caproids << " stolen " << roid->first << " roids\n";
                                }
                        }
+
+                       //FIXME: This is ugly and I want to change this, but as long as pods shoot last it works.. 
+                       *friendly = *friendlytemp;
+                       delete friendlytemp;
+                       *hostile = *hostiletemp;
+                       delete hostiletemp;
+
+                       return;
                }
 
                //set the the objects so they point at the modified objects
@@ -306,13 +317,13 @@ void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string,
                *hostile = *hostiletemp;
                delete hostiletemp;
        }
-       hostile->addFleet(pods, 1);
+       //hostile->addFleet(pods, 1);
        
 }
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Planet::calculateScoreLoss(std::vector<Fleet*> friendly, int tick = 1)
+void Planet::calculateScoreLoss(std::vector<Fleet*> friendly, int tick)
 {
        for (vector<Fleet*>::iterator i = friendly.begin(); i != friendly.end(); ++i)
        {
@@ -326,7 +337,7 @@ void Planet::calculateScoreLoss(std::vector<Fleet*> friendly, int tick = 1)
 
 //////////////////////////////////////////////////////////////////////////
 //
-float Planet::capping(int tick = 0)
+float Planet::capping(int tick)
 {
        int ticks = m_Capping.size();
 
@@ -340,7 +351,7 @@ float Planet::capping(int tick = 0)
 
 //////////////////////////////////////////////////////////////////////////
 //
-void Planet::setCapping(float capping, int tick = 0)
+void Planet::setCapping(float capping, int tick)
 {
        int ticks = m_Capping.size();