- hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), stealfriendly[unittype]);
- friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), stealhostile[unittype]);
+ hostiletemp->takeShoot(unittype, freefriendly, stealfriendly[unittype]);
+ friendlytemp->takeShoot(unittype, freehostile, stealhostile[unittype]);
+
+ friendlyhits = stealfriendly[unittype];
+ hostilehits = stealhostile[unittype];