void runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile);
protected:
+ void calcOneTick(Planet* friendly, Fleet* Hostile, std::map<std::string, std::map<std::string, int> >& stealfriendly, std::map<std::string, std::map<std::string, int> >& stealhostile );
+
unsigned m_iScore;
RoidList m_Roids;