<!DOCTYPE UI><UI version="3.0" stdsetdef="1">
-<class>BcViewBase</class>
-<include location="global" impldecl="in implementation">qheader.h</include>
-<include location="local" implDecl="in declaration">bcviewbase.ui.h</include>
-<layoutdefaults spacing="6" margin="0"/>
+<class>BattleSumBase</class>
<widget class="QWidget">
<property name="name">
- <cstring>BcViewBase</cstring>
+ <cstring>BattleSumBase</cstring>
</property>
<property name="geometry">
<rect>
<property name="text">
<string>Total</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</column>
<column>
<property name="text">
<string>L/S</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</column>
<column>
<property name="text">
<string>Total</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</column>
<column>
<property name="text">
<string>L/S</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</column>
<row>
<property name="text">
<string>Interceptors</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Pheonix</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Warfrigate</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Devistator</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Starcruiser</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Dreadnaught</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Spider</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Ghost</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Tarantula</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Spectre</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Astropod</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Meson</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Hyperon</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Neutron</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Photon</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>ION</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Resource</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Metal</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Crystal</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<row>
<property name="text">
<string>Eonium</string>
</property>
- <property name="pixmap">
- <pixmap></pixmap>
- </property>
</row>
<property name="name">
<cstring>fleetTable</cstring>
</grid>
</widget>
<connections>
- <slot access="protected" language="C++" returnType="void">init()</slot>
- <slot access="protected" language="C++" returnType="void">destroy()</slot>
- <slot access="public" language="C++" returnType="void">slotSetMaxTick( int i )</slot>
- <slot access="public" language="C++" returnType="void">slotSetMinTick( int i )</slot>
</connections>
+<includes>
+ <include location="global" impldecl="in implementation">qheader.h</include>
+</includes>
+<slots>
+ <slot access="protected">init()</slot>
+ <slot access="protected">destroy()</slot>
+ <slot>slotSetMaxTick( int i )</slot>
+ <slot>slotSetMinTick( int i )</slot>
+</slots>
+<layoutdefaults spacing="6" margin="0"/>
</UI>