- <string>Sets the number of ticks the fleet stays at the target, usually 3 for hostile and 6 for friendly. The fleet is disabled if stays is 0, and it stays the whole battle if it's -1</string>
+ <string>Sets the number of ticks the fleet stays at the target, usually 3 for hostile and 6 for friendly. The fleet is disabled if stays is 0, and it stays the whole battle if it's -1 <p> <b>If you use -1 for an atttacker and it freeze, IT'S YOUR OWN FAULT! </b></string>