/** Sets the type of the unit. What the types do must be specified in the real battle engine (Fleet) though.
* \param iType An integer to symbolise the type. */
void setType(std::string type);
/** What type of ship this is. */
/** Sets the type of the unit. What the types do must be specified in the real battle engine (Fleet) though.
* \param iType An integer to symbolise the type. */
void setType(std::string type);
/** What type of ship this is. */