- int m_iInitiative;
- int m_iAgility;
- int m_iWeaponSpeed;
- int m_iGuns;
- int m_iPower;
- int m_iArmor;
- int m_iEMP;
- int m_iTotalResources;
- std::string m_sType; //!< normal,emp,cloak,steal,pod
- int m_iETA;
- int m_iFuel;
+ int m_iInitiative;
+ int m_iAgility;
+ int m_iWeaponSpeed;
+ int m_iGuns;
+ int m_iPower;
+ int m_iArmor;
+ int m_iEMP;
+ std::map<std::string, int> m_Resources;
+ std::string m_sType; //!< normal,emp,cloak,steal,pod
+ int m_iETA;
+ int m_iFuel;