]> ruin.nu Git - hbs.git/commitdiff
The work on the combat algorithm is going forward, nothing worth compiling yet though.
authorMichael Andreen <harv@ruin.nu>
Mon, 8 Apr 2002 23:39:38 +0000 (23:39 +0000)
committerMichael Andreen <harv@ruin.nu>
Mon, 8 Apr 2002 23:39:38 +0000 (23:39 +0000)
bs/bsview.cpp
bs/fleet.cpp
bs/fleet.h
bs/planet.cpp
bs/planet.h

index c050952c291c942b45b733f80af97bb1ab70f297..005c4438eaba1d03be40b5a56610ac460ddaa284 100644 (file)
@@ -182,11 +182,11 @@ void BSView::slotFleetSelection(QListViewItem *lvi)
        {
                if (lvi->text(0) == tr("Friendly"))
                {
        {
                if (lvi->text(0) == tr("Friendly"))
                {
-//                     m_FleetView->slotAttacker(false);
+       //                      m_FleetView->slotAttacker(false);
                }
                else
                {
                }
                else
                {
-//                     m_FleetView->slotAttacker(true);
+       //                      m_FleetView->slotAttacker(true);
                }
                m_FleetViews->raiseWidget(2);
                
                }
                m_FleetViews->raiseWidget(2);
                
index ee22ae7a2759f58b97e35a98b8dffc8dfd4e8728..97be5aaf867286b7e24d8d178dac634eb9667396 100644 (file)
@@ -200,4 +200,25 @@ int         Fleet::fleet(string unittype, int tick = 0)
        return m_Fleet[unittype][tick];
 }
 
        return m_Fleet[unittype][tick];
 }
 
-       
+//////////////////////////////////////////////////////////////////////////
+//
+void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
+{
+       for (UnitList::iterator i = s_Units.begin();  i != s_Units.end(); ++i)
+       {
+               if (m_Fleet[i->first].size() == 0)
+                               m_Fleet[i->first].push_back(0);
+
+               for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
+               {
+               // FIXTHIS!!    m_Fleet[i->first][0] += j->fleet(i->first, tick);
+               }
+       }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
+{
+}
+
index e27c1bf834b88a1c351694f70401aa76be633439..f1d96affc4fb1264464f704c55db3262eb5b4646 100644 (file)
@@ -96,7 +96,16 @@ public:
        static const RaceList& Races();
        static const UnitList& Units();
 
        static const RaceList& Races();
        static const UnitList& Units();
 
+       void addToThis(std::vector<Fleet*> fleets, int tick = 0);
+
+       void distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0);
+
+       std::vector<Fleet*> calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0);
+
+
 protected:
 protected:
+
+
        std::string     m_sName;
        std::string     m_sRace;
        int         m_iETA;
        std::string     m_sName;
        std::string     m_sRace;
        int         m_iETA;
index 69cfd7a432c2aee7edeb72f0d545126b6560b26c..9c421ccc4b9b71abe7e58af0d96e7caed2a87f28 100644 (file)
@@ -81,6 +81,33 @@ void Planet::setRoids(std::string type, int number)
 //////////////////////////////////////////////////////////////////////////
 //
 void Planet::runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile)
 //////////////////////////////////////////////////////////////////////////
 //
 void Planet::runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile)
+{
+       for(int tick = 1; ; ++tick)
+       {
+               //See who's in the battle at the current tick
+               vector<Fleet*> friends = calculateSide(friendly, 6, tick);
+               vector<Fleet*> hostiles = calcualteSide(hostile, 3, tick);
+
+               // No idea to calculate anything if noone is there.. ;)
+               if (hostiles.size() == 0)
+                       break;
+
+               Planet allFriends;
+               allFriends.addToThis(friends);
+               
+               Fleet allHostiles;
+               allHostiles.addToThis(hostiles);
+
+               calculateOneTick(&allFriends, &allHostiles);
+
+               allFriends.distributeLossesGains(friends, tick);
+               allHostile.distributeLossesGains(friends, tick);
+       }
+}
+
+//////////////////////////////////////////////////////////////////////////
+//
+void calcOneTick(Planet* friendly, Fleet* Hostile)
 {
 }
 
 {
 }
 
index a836577157beb625a5401474e149829331ef9351..a19a858c0e032ad4654a8939adf9f9dbd9b752fb 100644 (file)
@@ -48,6 +48,8 @@ public:
        void runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile);
 
 protected:
        void runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile);
 
 protected:
+       void calcOneTick(Planet* friendly, Fleet* Hostile);
+
        unsigned m_iScore;
        RoidList m_Roids;
        
        unsigned m_iScore;
        RoidList m_Roids;