]> ruin.nu Git - icfp05.git/blobdiff - bot/bot.cpp
some restructuring
[icfp05.git] / bot / bot.cpp
index 7605cf1ebd473c8b9b373c4c3fc9fc0a19caa185..28e8004a2167997f2b5a8bbe629a486ac03f6711 100644 (file)
@@ -21,41 +21,6 @@ Bot::Bot(const string& name, PlayerType type){
        _playerTypes["robber"] = robber;
        _playerTypes["cop-foot"] = cop_foot;
        _playerTypes["cop-car"] = cop_car;
-       /*
-       priority_queue<vector<string>, vector<vector<string> >, VectComp> pq;
-
-       vector<string> v;
-       v.push_back("hej");
-       pq.push(v);
-       v.push_back("hå");
-       pq.push(v);
-       v.push_back("blaha");
-       pq.push(v);
-       v.clear();
-       v.push_back("hej hå");
-       pq.push(v);
-       v.clear();
-       v.push_back("hejsan");
-       pq.push(v);
-       v.push_back("what?");
-       pq.push(v);
-       v.push_back("blaha");
-       pq.push(v);
-
-       cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
-       pq.pop();
-       cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
-       pq.pop();
-       cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
-       pq.pop();
-       cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
-       pq.pop();
-       cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
-       pq.pop();
-       cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
-       pq.pop();
-
-*/
 
 }
 
@@ -255,7 +220,7 @@ struct SPInfoComp{
        }
 };
 
-std::list<std::string> Bot::shortestPath(const std::string& from, PlayerType type, const SPGoal& goal){
+std::list<std::string> Bot::shortestPath(const std::string& from, PlayerType type, const SPGoal& goal, bool reverse){
 
        //cerr << "New shortest path from: " << from << endl;
        
@@ -270,6 +235,7 @@ std::list<std::string> Bot::shortestPath(const std::string& from, PlayerType typ
        pq.push(node);
 
        int g = 0;
+       bool hascar = type == cop_car;
        while(!pq.empty()){
                node = pq.top();
                pq.pop();
@@ -295,9 +261,23 @@ std::list<std::string> Bot::shortestPath(const std::string& from, PlayerType typ
                for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
                                street != inter.connections.end(); ++street){
                        hash_map<string,SPInfo>::iterator newNode = nodes.find(street->first);
-                       bool hascar = type == cop_car;
-                       if ( (hascar &&  (street->second == car || street->second == both)) ||
-                                       (!hascar && (street->second == foot || street->second == both))){
+                       bool travelStreet = false;
+                       if (hascar){
+                               if (reverse){
+                                       if (street->second != foot){
+                                               hash_map<string,StreetType>::const_iterator st = _intersections[street->first].connections.find(node->name);
+                                               if (st != _intersections[street->first].connections.end())
+                                                       travelStreet = st->second != foot;
+                                               else
+                                                       travelStreet = false;
+                                       }else
+                                               travelStreet = true;
+                               }else
+                                       travelStreet = street->second != foot;
+                       }else{
+                               travelStreet = street->second != car;
+                       }
+                       if (travelStreet){
                                //cerr << "Adding street: " << street->first << endl;
                                SPInfo* n = 0;
                                if (newNode == nodes.end()){
@@ -324,3 +304,27 @@ std::list<std::string> Bot::shortestPath(const std::string& from, PlayerType typ
        
        return list<string>();
 }
+
+SimpleSPGoal::SimpleSPGoal(std::string to):_to(to){
+}
+
+int SimpleSPGoal::operator()(const SPInfo* node) const{
+       if (node->name == _to)
+               return 1;
+       return 0;
+}
+
+FindPlayer::FindPlayer(const hash_map<string, Player>& players, PlayerType type, int limit) : _players(players), _type(type), _limit(limit){
+}
+
+int FindPlayer::operator()(const SPInfo* node) const{
+       if (_limit > 0 && node->cost >= _limit)
+               return -1;
+       for(hash_map<string, Player>::const_iterator player = _players.begin();
+                       player != _players.end(); ++player){
+               if (player->second.type == _type && player->second.location == node->name){
+                       return 1;
+               }
+       }
+       return 0;
+}