+
+ _playerTypeNames[robber] = "robber";
+ _playerTypeNames[cop_foot] = "cop-foot";
+ _playerTypeNames[cop_car] = "cop-car";
+
+ _playerTypes["robber"] = robber;
+ _playerTypes["cop-foot"] = cop_foot;
+ _playerTypes["cop-car"] = cop_car;
+ /*
+ priority_queue<vector<string>, vector<vector<string> >, VectComp> pq;
+
+ vector<string> v;
+ v.push_back("hej");
+ pq.push(v);
+ v.push_back("hå");
+ pq.push(v);
+ v.push_back("blaha");
+ pq.push(v);
+ v.clear();
+ v.push_back("hej hå");
+ pq.push(v);
+ v.clear();
+ v.push_back("hejsan");
+ pq.push(v);
+ v.push_back("what?");
+ pq.push(v);
+ v.push_back("blaha");
+ pq.push(v);
+
+ cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
+ pq.pop();
+ cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
+ pq.pop();
+ cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
+ pq.pop();
+ cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
+ pq.pop();
+ cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
+ pq.pop();
+ cerr << "Size: " << pq.top().size() << " " << pq.top()[0] << endl;
+ pq.pop();
+
+*/
+