return;
getline(cin, input);
_name = value<string>(input);
- cerr << "Got name: " << _name << endl;
+ //cerr << "Got name: " << _name << endl;
getPlayers();
- cerr << "Got players, building graph." << endl;
+ //cerr << "Got players, building graph." << endl;
getline(cin, input);
buildGraph();
updateWorld();
_type = _players[_name].type;
_location = _players[_name].location;
- cerr << "New turn" << endl;
+ //cerr << "New turn" << endl;
move(turn());
- cerr << "Done with turn." << endl;
+ //cerr << "Done with turn." << endl;
}
}
if (input != "nod\\")
return;
- cerr << "Getting intersections" << endl;
+ //cerr << "Getting intersections" << endl;
while (true){
getline(cin, input);
if (input == "nod/")
node >> inter.y;
}
- cerr << "Number of intersections: " << _intersections.size() << endl;
+ //cerr << "Number of intersections: " << _intersections.size() << endl;
getline(cin, input);
if (input != "edg\\")
return;
- cerr << "Getting streets" << endl;
+ //cerr << "Getting streets" << endl;
int streets = 0;
while (true){
getline(cin, input);
}else
_intersections[from].connections[to] = car;
}
- cerr << "Number of streets: " << streets << endl;
+ //cerr << "Number of streets: " << streets << endl;
getline(cin, input);
}
}
void Bot::move(std::string location){
- cerr << "Moving to: " << location << endl;
+ //cerr << "Moving to: " << location << endl;
cout << "mov: " << location << " " << _playerTypeNames[_type] << endl;
}