getline(cin, input);
buildGraph();
+ preGamePreparations();
+
while (true){
getline(cin, input);
if (input == "game-over")
return;
+ //cerr << input << endl;
+ //cerr << "Updating world" << endl;
updateWorld();
+ //cerr << "Done updating world" << endl;
_type = _players[_name].type;
_location = _players[_name].location;
//cerr << "New turn" << endl;
+ //
+ string input;
+
+ sendInformation();
+ //cerr << "Getting information " << endl;
+ getInformation();
+
+ sendPlan();
+ getPlans();
+
+ vote();
+ voteResult();
+
move(turn());
//cerr << "Done with turn." << endl;
}
break;
istringstream node(input);
node >> input;
+ string name;
+ node >> name;
+ Intersection& inter = _intersections[name];
node >> input;
- Intersection& inter = _intersections[input];
- node >> input;
- if (input == "bank")
+ if (input == "bank"){
inter.type = bank;
- else if (input == "hq")
+ _banks[name] = 0;
+ }
+ else if (input == "hq"){
inter.type = hq;
- else if (input == "robber-start")
+ _copHq = name;
+ }
+ else if (input == "robber-start"){
inter.type = robber_start;
+ _robberLocation = name;
+ }
else
inter.type = ordinary;
node >> inter.x;
if (type == "foot"){
_intersections[from].connections[to] = both;
Intersection& inter = _intersections[to];
- if (inter.connections.find(from) == inter.connections.end())
+ hash_map<string,StreetType>::iterator conn = inter.connections.find(from);
+ if (conn == inter.connections.end())
inter.connections[from] = foot;
- }else
- _intersections[from].connections[to] = car;
+ else if (conn->second == car)
+ inter.connections[from] = both;
+ }else{
+ Intersection& inter = _intersections[from];
+ hash_map<string,StreetType>::iterator conn = inter.connections.find(to);
+ if (conn == inter.connections.end())
+ inter.connections[from] = car;
+ else if (conn->second == foot)
+ inter.connections[from] = both;
+ }
}
//cerr << "Number of streets: " << streets << endl;
getline(cin, input);
getline(cin,input);
_robbed = value<int>(input);
//cerr << "Robbed: " << _robbed << endl;
+ //
+ getline(cin,input);
+ while (true){
+ getline(cin, input);
+ if (input == "dc/")
+ break;
+ istringstream dirtyCop(input);
+ }
+
+ getline(cin,input);
+ while (true){
+ getline(cin, input);
+ if (input == "sc/")
+ break;
+ istringstream controlledCop(input);
+ controlledCop >> input;
+ controlledCop >> input;
+ _winningPlans.erase(input);
+ }
+
+ getline(cin,input);
+ while (true){
+ getline(cin, input);
+ if (input == "fac/")
+ break;
+ istringstream falseAccusation(input);
+ }
getline(cin,input);
while (true){
getline(cin,input);
_smell = value<int>(input);
+ _robberLocation = "";
getline(cin,input);
while (true){
getline(cin, input);
player >> pl.location;
player >> input;
pl.type = _playerTypes[input];
+ if (pl.type == robber)
+ _robberLocation = pl.location;
}
//cerr << "Number of players: " << _players.size() << endl;
getline(cin, input);
void Bot::move(std::string location){
//cerr << "Moving to: " << location << endl;
- cout << "mov: " << location << " " << _playerTypeNames[_type] << endl;
+ cout << "mov: " << location << " " << _playerTypeNames[_type] << " " << _name << endl;
}
template<class T>
}
std::string Bot::turn(){
- cerr << "Using stupid stand still Bot::turn" << endl;
+ //cerr << "Using stupid stand still Bot::turn" << endl;
return _location;
}
-struct SPInfoComp{
- bool operator()(const SPInfo* v1, const SPInfo* v2){
- return v1->cost > v2->cost;
- }
-};
-std::list<std::string> Bot::shortestPath(const std::string& from, PlayerType type, const SPGoal& goal, bool reverse){
-
- //cerr << "New shortest path from: " << from << endl;
-
- priority_queue<SPInfo*, vector<SPInfo* >, SPInfoComp > pq;
- hash_map<string,SPInfo> nodes;
-
- SPInfo* node = &nodes[from];
- node->name = from;
- node->settled = false;
- node->parent = 0;
- node->cost = 0;
- pq.push(node);
-
- int g = 0;
- bool hascar = type == cop_car;
- while(!pq.empty()){
- node = pq.top();
- pq.pop();
- //cerr << "Vector with size: " << w.size() << endl;
- //cerr << "Looking at: " << node->name << endl;
- //copy(w.begin(), w.end(), ostream_iterator<string>(cerr, " : "));
-
- g = goal(node);
- if (g < 0)
- break;
- else if (g){
- list<string> l;
- front_insert_iterator<list<string> > ii(l);
- do{
- *ii++ = node->name;
- node = node->parent;
- }while (node != 0);
- return l;
- }
- node->settled = true;
-
- Intersection& inter = _intersections[node->name];
- for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
- street != inter.connections.end(); ++street){
- hash_map<string,SPInfo>::iterator newNode = nodes.find(street->first);
- bool travelStreet = false;
- if (hascar){
- if (reverse){
- if (street->second != foot){
- hash_map<string,StreetType>::const_iterator st = _intersections[street->first].connections.find(node->name);
- if (st != _intersections[street->first].connections.end())
- travelStreet = st->second != foot;
- else
- travelStreet = false;
- }else
- travelStreet = true;
- }else
- travelStreet = street->second != foot;
- }else{
- travelStreet = street->second != car;
- }
- if (travelStreet){
- //cerr << "Adding street: " << street->first << endl;
- SPInfo* n = 0;
- if (newNode == nodes.end()){
- n = &nodes[street->first];
- n->name = street->first;
- n->settled = false;
- n->parent = 0;
- n->cost = 10000;
- }else if (newNode->second.settled)
- continue;
- else
- n = &newNode->second;
-
- if (n->cost > node->cost + 1){
- n->cost = node->cost + 1;
- n->parent = node;
- pq.push(n);
- }
- }
+void Bot::sendInformation(){
+ cout << "inf\\" << endl;
+ cout << "inf/" << endl;
+}
- }
-
- }
-
- return list<string>();
+void Bot::getInformation(){
+ string input;
+ do{
+ getline(cin,input);
+ }while(input != "from/");
}
-SimpleSPGoal::SimpleSPGoal(std::string to):_to(to){
+void Bot::sendPlan(){
+ cout << "plan\\" << endl;
+ cout << "plan/" << endl;
}
-int SimpleSPGoal::operator()(const SPInfo* node) const{
- if (node->name == _to)
- return 1;
- return 0;
+void Bot::getPlans(){
+ string input;
+ //ignore From-plan
+ do{
+ getline(cin,input);
+ }while(input != "from/");
}
-FindPlayer::FindPlayer(const hash_map<string, Player>& players, PlayerType type, int limit) : _players(players), _type(type), _limit(limit){
+void Bot::vote(){
+ cout << "vote\\" << endl;
+ cout << "vote: " << _name << endl;
+ priority_queue<pair<int,string> > players;
+ for (hash_map<string,int>::const_iterator player = _winningPlans.begin();
+ player != _winningPlans.end(); ++player){
+ players.push(pair<int,string>(-player->second, player->first));
+ }
+ while (players.size() > 0){
+ const pair<int,string>& player = players.top();
+ cout << "vote: " << player.second << endl;
+ //cerr << "voted for " << player.second << " with " << player.first << " previously won plans" << endl;
+ players.pop();
+ }
+ cout << "vote/" << endl;
}
-int FindPlayer::operator()(const SPInfo* node) const{
- if (_limit > 0 && node->cost >= _limit)
- return -1;
- for(hash_map<string, Player>::const_iterator player = _players.begin();
- player != _players.end(); ++player){
- if (player->second.type == _type && player->second.location == node->name){
- return 1;
- }
+void Bot::voteResult(){
+ string input;
+ getline(cin,input);
+ if (input != "nowinner:"){
+ string winner = value<string>(input);
+ if (winner != _name)
+ ++_winningPlans[winner];
}
- return 0;
}
+
+#include "shortestPath.cpp"