]> ruin.nu Git - icfp05.git/blobdiff - copsrc/cop.cpp
added license
[icfp05.git] / copsrc / cop.cpp
index fd40792bfc10151d5416a7360d33beb2a131a3a4..411c11122365b89e0d16a5c3fa01fcd9b765357d 100644 (file)
@@ -8,29 +8,6 @@
 using namespace std;
 using namespace __gnu_cxx;
 
-string Cop::turn(){
-       //cerr << "New turn" << endl;
-       string input;
-
-       sendInformation();
-       //cerr << "Getting information " << endl;
-       getInformation();
-
-       sendPlan();
-       getPlans();
-
-       vote();
-
-       getline(cin,input);
-       if (input != "nowinner:"){
-               string winner = value<string>(input);
-               if (winner != _name)
-                       ++_winningPlans[winner];
-       }
-
-       return _location;
-}
-
 void Cop::preGamePreparations(){
        //cerr << "Preparing.." << endl;
        _copTargets[_name].first = _robberLocation;
@@ -57,7 +34,7 @@ void Cop::preGamePreparations(){
        }
        for (hash_map<string,Player>::const_iterator player = _players.begin();
                        player != _players.end(); ++player){
-               cerr << "Inital plan for player: " << player->first << endl;
+               //cerr << "Inital plan for player: " << player->first << endl;
                if (player->second.type == robber){
                        _robber = player->first;
                        continue;
@@ -228,7 +205,7 @@ int Cop::maybeAtNeighbor(const Intersection& intersection){
 
 void Cop::sendPlan(){
        //cerr << "Planning" << endl;
-       string secondLocation = _robberLocation;
+       list<string> locations;
        if (_robberLocation.empty()){
                priority_queue<pair<int,string> > positions;
                for (hash_map<string,int>::iterator location = _maybeRobber.front().begin();
@@ -239,37 +216,44 @@ void Cop::sendPlan(){
                }
                if (positions.size() > 0){
                        _robberLocation = positions.top().second;
-                       cerr << "Sending myself to: " << _robberLocation << ", probability of robber: " << positions.top().first << endl;
+                       //cerr << "Sending myself to: " << _robberLocation << ", probability of robber: " << positions.top().first << endl;
                }
-               if (positions.size() > 1){
+               for (int i = 0; i < 2 && positions.size() > 1; ++i ){
                        positions.pop();
-                       secondLocation = positions.top().second;
-                       cerr << "Sending another cop to: " << secondLocation << ", probability of robber: " << positions.top().first << endl;
+                       locations.push_back(positions.top().second);
+                       //cerr << "Sending another cop to: " << locations.back() << ", probability of robber: " << positions.top().first << endl;
                }
+       }else{
+               locations.push_back(_robberLocation);
+               locations.push_back(_robberLocation);
        }
        if (!_robberLocation.empty()){
                //cerr << "Robber found at " << _robberLocation << endl;
                _copTargets[_name].first = _robberLocation;
-
-               if (!secondLocation.empty()){
-                       list<string> closestFootCop = shortestPath(_robberLocation, cop_foot, FindPlayer(_players, cop_foot), true);
-                       list<string> closestCarCop = shortestPath(_robberLocation, cop_car, FindPlayer(_players, cop_car, closestFootCop.size() - 1), true);
-                       PlayerType copType = cop_foot;
-                       string copLocation;
-                       if (closestCarCop.size() > 0){
-                               copType = cop_car;
-                               copLocation = closestCarCop.back();
-                       }else
-                               copLocation = closestFootCop.back();
-
-
+               
+               vector<string> busyCops;
+               busyCops.push_back(_name);
+               while (locations.size() > 0){
+                       string cop;
+                       int dist = 1000000;
                        for (hash_map<string,Player>::const_iterator player = _players.begin();
-                                       player != _players.end(); ++player){
-                               if (player->first == _name || player->second.type == robber)
+                                       player != _players.end();++player){
+                               if (player->second.type == robber || find(busyCops.begin(), busyCops.end(), player->first) != busyCops.end())
                                        continue;
-                               if (player->second.type == copType && player->second.location == copLocation)
-                                       _copTargets[player->first].first = _robberLocation;
+                               list<string> l = shortestPath(player->second.location, player->second.type,SimpleSPGoal(locations.front(), dist-1));
+                               if (l.size() > 0 && l.size() < dist){
+                                       dist = l.size();
+                                       cop = player->first;
+                                       if (dist == 1)
+                                               break;
+                               }
+                       }
+                       if (!cop.empty()){
+                               //cerr << "Sending " << cop << " to " << locations.front() << endl;
+                               _copTargets[cop].first = locations.front();
+                               busyCops.push_back(cop);
                        }
+                       locations.pop_front();
                }
        }
        //cerr << "Sending plan." << endl;
@@ -296,33 +280,15 @@ void Cop::sendPlan(){
        cout << "plan/" << endl;
 }
 
-void Cop::getPlans(){
-       string input;
-
-
-       //ignore From-plan
-       do{
-               getline(cin,input);
-       }while(input != "from/");
-
-
-}
-
-void Cop::vote(){
-       cout << "vote\\" << endl;
-       cout << "vote: " << _name << endl;
-       priority_queue<pair<int,string> > players;
-       for (hash_map<string,int>::const_iterator player = _winningPlans.begin();
-                       player != _winningPlans.end(); ++player){
-               players.push(pair<int,string>(-player->second, player->first));
-       }
-       while (players.size() > 0){
-               const pair<int,string>& player = players.top();
-               cout << "vote: " << player.second << endl;
-               //cerr << "voted for " << player.second << " with " << player.first << " previously won plans" << endl;
-               players.pop();
-       }
-       cout << "vote/" << endl;
+void Cop::move(std::string location){
+       cout << "cmov\\" << endl;
+       cout << "straight-arrow:" << endl;
+       cout << "mov\\" << endl;
+       Bot::move(location);
+       cout << "mov/" << endl;
+       cout << "acc\\" << endl;
+       cout << "acc/" << endl;
+       cout << "cmov/" << endl;
 }
 
 int main(){
@@ -331,3 +297,5 @@ int main(){
 
        return 0;
 }
+
+#include "../botsrc/shortestPath.cpp"