+++ /dev/null
-#include "robber.h"
-#include <iostream>
-#include <iterator>
-#include <queue>
-#include <cmath>
-
-using namespace std;
-using namespace __gnu_cxx;
-
-string Robber::turn(){
- hash_map<string,double> streets;
- Intersection& inter = _intersections[_location];
- for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
- street != inter.connections.end(); ++street){
- if (street->second == car){
- cerr << "Discarding: " << street->first << " since car is needed" << endl;
- continue;
- }
- double goodness = 0;
- Intersection& conInter = _intersections[street->first];
-
- list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true);
- list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 5), true);
-
- unsigned int closestCop = 0;
- bool copInCar = false;
-
- if (closestCarCop.size() < closestFootCop.size() && closestCarCop.size() > 0){
- closestCop = closestCarCop.size();
- copInCar = true;
- }else
- closestCop = closestFootCop.size();
-
- if (closestCop > 0 && closestCop < 3){
- cerr << "Cop " << closestCop << " intersections away." << endl;
- continue;
- }
-
- priority_queue<double> banks;
- for(hash_map<string,int>::const_iterator bank = _banks.begin();
- bank != _banks.end(); ++bank){
- //cerr << "Handling bank at: " << bank->first << endl;
- if (bank->second > 0){
- list<string> l = shortestPath(street->first, _type, SimpleSPGoal(bank->first));
- if (l.size() < 1)
- continue;
- //list<string>::iterator i = l.begin();
- //++i;
- banks.push(bank->second/(pow(l.size(),4.0)));
- }
- }
- //sort(banks.begin(),banks.end(),greater<double>());
-
- for (unsigned int i = 0; i < 2 && banks.size() > 0;++i){
- goodness += banks.top();
- banks.pop();
- }
-
- cerr << "Goodness before cop: " << goodness << endl;
- if (closestCop > 2){
- cerr << "Cop " << closestCop << " intersections away." << endl;
- goodness *= 1 - 1/(copInCar ? closestCop : closestCop - 1);
- }
- cerr << "Goodness after cop: " << goodness << endl;
-
- if (conInter.type == bank){
- cerr << "FOUND A BANK" << endl;
- if (closestCop > 0 && closestCop < 4)
- continue;
- else if (_banks[street->first] > 0){
- cerr << "No cop close to bank" << endl;
- return street->first;
- }
- }
-
- cerr << "Street: " << street->first << " goodness: " << goodness << endl;
- streets[street->first] = goodness;
- }
- streets[_oldLocation] /= 10;
-
-
-
- /*cerr << "Using route: ";
- copy(v.begin(), v.end(), ostream_iterator<string>(cerr, " : "));
- cerr << endl;
- */
-
- string destination = _location;
- double goodness = 0;
- for (hash_map<string,double>::const_iterator dest = streets.begin();
- dest != streets.end(); ++dest){
- cerr << "Goodness: " << dest->second << endl;
- if (dest->second > goodness){
- cerr << "New Goodness: " << dest->second << endl;
- goodness = dest->second;
- destination = dest->first;
- }
- }
- _oldLocation = _location;
-
- return destination;
-
-}
-
-int main(){
- Robber robber("robber");
- robber.play();
-
- return 0;
-}