]> ruin.nu Git - icfp05.git/blobdiff - robber/robber.cpp
more sane shortest path implementation and more tuning of the robber algorithm
[icfp05.git] / robber / robber.cpp
index efe40ded9ece7b52f43049d1529699e1c9c999d6..4e2ec89521436121c22d5f62cc8f4bc2233a94cc 100644 (file)
@@ -11,7 +11,7 @@ string Robber::turn(){
        Intersection& inter = _intersections[_location];
        for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
                street != inter.connections.end(); ++street){
-               double goodness = 100;
+               double goodness = 10;
                int curx = _intersections[_location].x;
                int cury = _intersections[_location].y;
 
@@ -27,36 +27,40 @@ string Robber::turn(){
 
                        double dist1 = sqrt(pow((curx-px),2.0)+pow((cury-py),2.0));
                        double dist2 = sqrt(pow((newx-px),2.0)+pow((newy-py),2.0));
-                       cerr << "Original distance: " << dist1 << endl;
+                       /*cerr << "Original distance: " << dist1 << endl;
                        cerr << "New distance: " << dist2 << endl;
+                       */
 
 
-                       if (dist2 > dist1)
-                               goodness *= 4;
-                       else
-                               goodness /= 4;
+                       if (dist2 < 50 && dist2 < dist1)
+                               goodness *= 0.95;
 
-                       if (player->second.type == "cop-foot" && dist2 <= 3)
-                               goodness /= 10;
-                       else if (player->second.type == "cop-car" && dist2 <= 2)
-                               goodness /= 10;
+                       if (player->second.type == cop_foot && dist2 <= 3)
+                               goodness /= 100;
+                       else if (player->second.type == cop_car && dist2 <= 2)
+                               goodness /= 100;
 
 
                }
+               
+               cerr << "Street: " << street->first << " goodness: " << goodness << endl;
                streets[street->first] = goodness;
        }
+       streets[_oldLocation] /= 10;
 
        for(hash_map<string,int>::const_iterator bank = _banks.begin();
                        bank != _banks.end(); ++bank){
                //cerr << "Handling bank at: " << bank->first << endl;
                if (bank->second > 0){
-                       vector<string> v = shortestPath(_location, bank->first,_type);
-                       if (v.size() < 2)
+                       list<string> l = shortestPath(_location, bank->first,_type);
+                       if (l.size() < 1)
                                continue;
-                       streets[v[1]] *= bank->second/v.size();
-                       
+                       list<string>::iterator i = l.begin();
+                       streets[*++i] += bank->second/(pow(5.0,double(l.size())));
+
                }
        }
+
        /*cerr << "Using route: ";
        copy(v.begin(), v.end(), ostream_iterator<string>(cerr, " : "));
        cerr << endl;
@@ -73,6 +77,7 @@ string Robber::turn(){
                        destination = dest->first;
                }
        }
+       _oldLocation = _location;
                
        return destination;