using namespace std;
using namespace __gnu_cxx;
+struct FindCop : SPGoal{
+ int _limit;
+ const hash_map<string, Player>& _players;
+ FindCop(const hash_map<string, Player>& players, int limit = 0) : _players(players), _limit(limit){}
+ int operator()(const SPInfo* node) const{
+ if (_limit > 0 && node->cost >= _limit)
+ return -1;
+ for(hash_map<string, Player>::const_iterator player = _players.begin();
+ player != _players.end(); ++player){
+ if (player->second.type != robber && player->second.location == node->name){
+ return 1;
+ }
+ }
+ return 0;
+ }
+};
+
string Robber::turn(){
hash_map<string,double> streets;
Intersection& inter = _intersections[_location];
for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
street != inter.connections.end(); ++street){
- double goodness = 100;
- int curx = _intersections[_location].x;
- int cury = _intersections[_location].y;
+ if (street->second == car){
+ cerr << "Discarding: " << street->first << " since car is needed" << endl;
+ continue;
+ }
+ double goodness = 10;
+ Intersection& conInter = _intersections[street->first];
+
+ list<string> l = shortestPath(street->first, _type, FindCop(_players, 5));
+ if (l.size() > 0){
+ cerr << "Cop " << l.size() << " intersections away." << endl;
+ goodness *= 1 - 1/(6 - l.size());
+ }
+
+ if (conInter.type == bank){
+ cerr << "FOUND A BANK" << endl;
+ if (l.size() > 0 && l.size() < 4)
+ goodness = 0;
+ else if (_banks[street->first] != 0){
+ cerr << "No cop close to bank" << endl;
+ return street->first;
+ }
+ }
+ int curx = inter.x;
+ int cury = inter.y;
- int newx = _intersections[street->first].x;
- int newy = _intersections[street->first].y;
+ int newx = conInter.x;
+ int newy = conInter.y;
for (hash_map<string, Player>::const_iterator player = _players.begin();
player != _players.end(); ++player){
if (player->first == _name)
double dist1 = sqrt(pow((curx-px),2.0)+pow((cury-py),2.0));
double dist2 = sqrt(pow((newx-px),2.0)+pow((newy-py),2.0));
- cerr << "Original distance: " << dist1 << endl;
+ /*cerr << "Original distance: " << dist1 << endl;
cerr << "New distance: " << dist2 << endl;
+ */
- if (dist2 > dist1)
- goodness *= 4;
- else
- goodness /= 4;
+ if (dist2 < 50 && dist2 < dist1)
+ goodness *= 0.95;
- if (player->second.type == "cop-foot" && dist2 <= 3)
- goodness /= 10;
- else if (player->second.type == "cop-car" && dist2 <= 2)
- goodness /= 10;
+ if (player->second.type == cop_foot && dist2 <= 3)
+ goodness /= 100;
+ else if (player->second.type == cop_car && dist2 <= 2)
+ goodness /= 100;
}
+
+ cerr << "Street: " << street->first << " goodness: " << goodness << endl;
streets[street->first] = goodness;
}
+ streets[_oldLocation] /= 10;
for(hash_map<string,int>::const_iterator bank = _banks.begin();
bank != _banks.end(); ++bank){
//cerr << "Handling bank at: " << bank->first << endl;
if (bank->second > 0){
- vector<string> v = shortestPath(_location, bank->first,_type);
- if (v.size() < 2)
+ list<string> l = shortestPath(_location, _type, SimpleSPGoal(bank->first));
+ if (l.size() < 2)
continue;
- streets[v[1]] *= bank->second/v.size();
-
+ list<string>::iterator i = l.begin();
+ if (*++i == "53-and-kimbark")
+ cerr << "We should NOT find 53-and-kimbark here" << endl;
+ streets[*i] += bank->second/(pow(5.0,double(l.size())));
+
}
}
+
/*cerr << "Using route: ";
copy(v.begin(), v.end(), ostream_iterator<string>(cerr, " : "));
cerr << endl;
destination = dest->first;
}
}
+ _oldLocation = _location;
return destination;