]> ruin.nu Git - icfp05.git/blobdiff - robber/robber.cpp
tuning and restructuring
[icfp05.git] / robber / robber.cpp
index 52e00de1fc50775d37093db9373e234976a66c3f..8a11defe6862b6616967fe11269f2924bccb58ad 100644 (file)
@@ -6,16 +6,17 @@
 using namespace std;
 using namespace __gnu_cxx;
 
-struct FindCop : SPGoal{
+struct FindPlayer : SPGoal{
        int _limit;
        const hash_map<string, Player>& _players;
-       FindCop(const hash_map<string, Player>& players, int limit = 0) : _players(players), _limit(limit){}
+       PlayerType _type;
+       FindPlayer(const hash_map<string, Player>& players, PlayerType type, int limit = 0) : _players(players), _type(type), _limit(limit){}
        int operator()(const SPInfo* node) const{
                if (_limit > 0 && node->cost >= _limit)
                        return -1;
                for(hash_map<string, Player>::const_iterator player = _players.begin();
                                player != _players.end(); ++player){
-                       if (player->second.type != robber && player->second.location == node->name){
+                       if (player->second.type == _type && player->second.location == node->name){
                                return 1;
                        }
                }
@@ -35,17 +36,31 @@ string Robber::turn(){
                double goodness = 10;
                Intersection& conInter = _intersections[street->first];
 
-               list<string> l = shortestPath(street->first, _type, FindCop(_players, 5));
-               if (l.size() > 0){
-                       cerr << "Cop " << l.size() << " intersections away." << endl;
-                       if (l.size() < 3)
+               list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 5));
+               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 4));
+
+               unsigned int closestCop = 0;
+               bool copInCar = false;
+
+               if (closestFootCop.size() < closestCarCop.size() && closestFootCop.size() > 0)
+                       closestCop = closestFootCop.size();
+               else {
+                       closestCop = closestCarCop.size();
+                       copInCar = true;
+               }
+
+               if (closestCop > 0){
+                       cerr << "Cop " << closestCop << " intersections away." << endl;
+                       if (closestCop < 3)
                                continue;
-                       goodness *= 1 - 1/l.size();
+                       if (!copInCar)
+                               --closestCop;
+                       goodness *= 1 - 1/closestCop;
                }
 
                if (conInter.type == bank){
                        cerr << "FOUND A BANK" << endl;
-                       if (l.size() > 0 && l.size() < 4)
+                       if (closestCop > 0 && closestCop < 4)
                                continue;
                        else if (_banks[street->first] > 0){
                                cerr << "No cop close to bank" << endl;