]> ruin.nu Git - icfp05.git/blobdiff - robber/robber.cpp
some restructuring
[icfp05.git] / robber / robber.cpp
index 0e0a265a1e26daaf0fd6da99f0d2126922a9ed88..dbb287a4d760b5bb2dd231497778866318fb24a4 100644 (file)
@@ -1,29 +1,12 @@
 #include "robber.h"
 #include <iostream>
 #include <iterator>
+#include <queue>
 #include <cmath>
 
 using namespace std;
 using namespace __gnu_cxx;
 
-struct FindPlayer : SPGoal{
-       int _limit;
-       const hash_map<string, Player>& _players;
-       PlayerType _type;
-       FindPlayer(const hash_map<string, Player>& players, PlayerType type, int limit = 0) : _players(players), _type(type), _limit(limit){}
-       int operator()(const SPInfo* node) const{
-               if (_limit > 0 && node->cost >= _limit)
-                       return -1;
-               for(hash_map<string, Player>::const_iterator player = _players.begin();
-                               player != _players.end(); ++player){
-                       if (player->second.type == _type && player->second.location == node->name){
-                               return 1;
-                       }
-               }
-               return 0;
-       }
-};
-
 string Robber::turn(){
        hash_map<string,double> streets;
        Intersection& inter = _intersections[_location];
@@ -36,8 +19,8 @@ string Robber::turn(){
                double goodness = 0;
                Intersection& conInter = _intersections[street->first];
 
-               list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6));
-               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 5));
+               list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true);
+               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 5), true);
 
                unsigned int closestCop = 0;
                bool copInCar = false;
@@ -53,7 +36,7 @@ string Robber::turn(){
                        continue;
                }
 
-               vector<double> banks;
+               priority_queue<double> banks;
                for(hash_map<string,int>::const_iterator bank = _banks.begin();
                                bank != _banks.end(); ++bank){
                        //cerr << "Handling bank at: " << bank->first << endl;
@@ -63,13 +46,15 @@ string Robber::turn(){
                                        continue;
                                //list<string>::iterator i = l.begin();
                                //++i;
-                               banks.push_back(bank->second/(pow(l.size(),4.0)));
+                               banks.push(bank->second/(pow(l.size(),4.0)));
                        }
                }
-               sort(banks.begin(),banks.end(),greater<double>());
+               //sort(banks.begin(),banks.end(),greater<double>());
 
-               for (unsigned int i = 0; i < 2 && i < banks.size();++i)
-                       goodness += banks[i];
+               for (unsigned int i = 0; i < 2 && banks.size() > 0;++i){
+                       goodness += banks.top();
+                       banks.pop();
+               }
 
                cerr << "Goodness before cop: " << goodness << endl;
                if (closestCop > 2){