]> ruin.nu Git - icfp05.git/blobdiff - robber/robber.cpp
some restructuring
[icfp05.git] / robber / robber.cpp
index 8a11defe6862b6616967fe11269f2924bccb58ad..dbb287a4d760b5bb2dd231497778866318fb24a4 100644 (file)
@@ -1,29 +1,12 @@
 #include "robber.h"
 #include <iostream>
 #include <iterator>
+#include <queue>
 #include <cmath>
 
 using namespace std;
 using namespace __gnu_cxx;
 
-struct FindPlayer : SPGoal{
-       int _limit;
-       const hash_map<string, Player>& _players;
-       PlayerType _type;
-       FindPlayer(const hash_map<string, Player>& players, PlayerType type, int limit = 0) : _players(players), _type(type), _limit(limit){}
-       int operator()(const SPInfo* node) const{
-               if (_limit > 0 && node->cost >= _limit)
-                       return -1;
-               for(hash_map<string, Player>::const_iterator player = _players.begin();
-                               player != _players.end(); ++player){
-                       if (player->second.type == _type && player->second.location == node->name){
-                               return 1;
-                       }
-               }
-               return 0;
-       }
-};
-
 string Robber::turn(){
        hash_map<string,double> streets;
        Intersection& inter = _intersections[_location];
@@ -33,43 +16,27 @@ string Robber::turn(){
                        cerr << "Discarding: " << street->first << " since car is needed" << endl;
                        continue;
                }
-               double goodness = 10;
+               double goodness = 0;
                Intersection& conInter = _intersections[street->first];
 
-               list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 5));
-               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 4));
+               list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true);
+               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 5), true);
 
                unsigned int closestCop = 0;
                bool copInCar = false;
 
-               if (closestFootCop.size() < closestCarCop.size() && closestFootCop.size() > 0)
-                       closestCop = closestFootCop.size();
-               else {
+               if (closestCarCop.size() < closestFootCop.size() && closestCarCop.size() > 0){
                        closestCop = closestCarCop.size();
                        copInCar = true;
-               }
+               }else 
+                       closestCop = closestFootCop.size();
 
-               if (closestCop > 0){
+               if (closestCop > 0 && closestCop < 3){
                        cerr << "Cop " << closestCop << " intersections away." << endl;
-                       if (closestCop < 3)
-                               continue;
-                       if (!copInCar)
-                               --closestCop;
-                       goodness *= 1 - 1/closestCop;
+                       continue;
                }
 
-               if (conInter.type == bank){
-                       cerr << "FOUND A BANK" << endl;
-                       if (closestCop > 0 && closestCop < 4)
-                               continue;
-                       else if (_banks[street->first] > 0){
-                               cerr << "No cop close to bank" << endl;
-                               return street->first;
-                       }
-               }
-               if (goodness == 0)
-                       continue;
-               vector<double> banks;
+               priority_queue<double> banks;
                for(hash_map<string,int>::const_iterator bank = _banks.begin();
                                bank != _banks.end(); ++bank){
                        //cerr << "Handling bank at: " << bank->first << endl;
@@ -77,14 +44,35 @@ string Robber::turn(){
                                list<string> l = shortestPath(street->first, _type, SimpleSPGoal(bank->first));
                                if (l.size() < 1)
                                        continue;
-                               list<string>::iterator i = l.begin();
+                               //list<string>::iterator i = l.begin();
                                //++i;
-                               banks.push_back(bank->second/(pow(l.size(),2.0)));
+                               banks.push(bank->second/(pow(l.size(),4.0)));
                        }
                }
-               sort(banks.begin(),banks.end());
-               for (unsigned int i = 0; i < 2 && i < banks.size();++i)
-                       goodness += banks[i];
+               //sort(banks.begin(),banks.end(),greater<double>());
+
+               for (unsigned int i = 0; i < 2 && banks.size() > 0;++i){
+                       goodness += banks.top();
+                       banks.pop();
+               }
+
+               cerr << "Goodness before cop: " << goodness << endl;
+               if (closestCop > 2){
+                       cerr << "Cop " << closestCop << " intersections away." << endl;
+                       goodness *= 1 - 1/(copInCar ? closestCop : closestCop - 1);
+               }
+               cerr << "Goodness after cop: " << goodness << endl;
+
+               if (conInter.type == bank){
+                       cerr << "FOUND A BANK" << endl;
+                       if (closestCop > 0 && closestCop < 4)
+                               continue;
+                       else if (_banks[street->first] > 0){
+                               cerr << "No cop close to bank" << endl;
+                               return street->first;
+                       }
+               }
+               
                cerr << "Street: " << street->first << " goodness: " << goodness << endl;
                streets[street->first] = goodness;
        }
@@ -97,7 +85,7 @@ string Robber::turn(){
        cerr << endl;
        */
 
-       string destination;
+       string destination = _location;
        double goodness = 0;
        for (hash_map<string,double>::const_iterator dest = streets.begin();
                        dest != streets.end(); ++dest){