using namespace std;
using namespace __gnu_cxx;
-struct FindPlayer : SPGoal{
- int _limit;
- const hash_map<string, Player>& _players;
- PlayerType _type;
- FindPlayer(const hash_map<string, Player>& players, PlayerType type, int limit = 0) : _players(players), _type(type), _limit(limit){}
- int operator()(const SPInfo* node) const{
- if (_limit > 0 && node->cost >= _limit)
- return -1;
- for(hash_map<string, Player>::const_iterator player = _players.begin();
- player != _players.end(); ++player){
- if (player->second.type == _type && player->second.location == node->name){
- return 1;
- }
- }
- return 0;
- }
-};
-
string Robber::turn(){
hash_map<string,double> streets;
Intersection& inter = _intersections[_location];