#include "robber.h"
#include <iostream>
+#include <iterator>
+#include <cmath>
using namespace std;
using namespace __gnu_cxx;
string Robber::turn(){
-
+ hash_map<string,double> streets;
Intersection& inter = _intersections[_location];
-
- cerr << "Number of connecting streets: " << inter.connections.size() << endl;
-
for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
- street != inter.connections.end(); ++street){
- cerr << "Checking: " << street->first << endl;
- if (street->second != car){
- cerr << "Moving to: " << street->first << endl;
- return street->first;
+ street != inter.connections.end(); ++street){
+ double goodness = 100;
+ int curx = _intersections[_location].x;
+ int cury = _intersections[_location].y;
+
+ int newx = _intersections[street->first].x;
+ int newy = _intersections[street->first].y;
+ for (hash_map<string, Player>::const_iterator player = _players.begin();
+ player != _players.end(); ++player){
+ if (player->first == _name)
+ continue;
+
+ int px = _intersections[player->second.location].x;
+ int py = _intersections[player->second.location].y;
+
+ double dist1 = sqrt(pow((curx-px),2.0)+pow((cury-py),2.0));
+ double dist2 = sqrt(pow((newx-px),2.0)+pow((newy-py),2.0));
+ cerr << "Original distance: " << dist1 << endl;
+ cerr << "New distance: " << dist2 << endl;
+
+
+ if (dist2 > dist1)
+ goodness *= 4;
+ else
+ goodness /= 4;
+
+ if (player->second.type == "cop-foot" && dist2 <= 3)
+ goodness /= 10;
+ else if (player->second.type == "cop-car" && dist2 <= 2)
+ goodness /= 10;
+
+
+ }
+ streets[street->first] = goodness;
+ }
+
+ for(hash_map<string,int>::const_iterator bank = _banks.begin();
+ bank != _banks.end(); ++bank){
+ //cerr << "Handling bank at: " << bank->first << endl;
+ if (bank->second > 0){
+ vector<string> v = shortestPath(_location, bank->first,_type);
+ if (v.size() < 2)
+ continue;
+ streets[v[1]] *= bank->second/v.size();
+
+ }
+ }
+ /*cerr << "Using route: ";
+ copy(v.begin(), v.end(), ostream_iterator<string>(cerr, " : "));
+ cerr << endl;
+ */
+
+ string destination;
+ double goodness = 0;
+ for (hash_map<string,double>::const_iterator dest = streets.begin();
+ dest != streets.end(); ++dest){
+ cerr << "Goodness: " << dest->second << endl;
+ if (dest->second > goodness){
+ cerr << "New Goodness: " << dest->second << endl;
+ goodness = dest->second;
+ destination = dest->first;
}
}
- return _location;
+
+ return destination;
}