}
//cerr << "Looking at street: " << street->first << endl;
Intersection& conInter = _intersections[street->first];
- double goodness = conInter.connections.size();
+ double goodness = conInter.connections.size()*5;
list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true);
unsigned int closestCop = closestFootCop.size();