]> ruin.nu Git - icfp05.git/blobdiff - robbersrc/robber.cpp
initial robber done
[icfp05.git] / robbersrc / robber.cpp
index 8baf84e23edca71a830f183f36631682dc5394cf..9bead891761960fd61654568996c0d043cdba3f3 100644 (file)
@@ -8,31 +8,38 @@ using namespace std;
 using namespace __gnu_cxx;
 
 string Robber::turn(){
+
+       //Ignore bribing for now
+       cout << "nobribe:" << endl;
+       string input;
+       getline(cin,input);
+
        hash_map<string,double> streets;
        Intersection& inter = _intersections[_location];
        for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
                street != inter.connections.end(); ++street){
                if (street->second == car){
-                       cerr << "Discarding: " << street->first << " since car is needed" << endl;
+                       //cerr << "Discarding: " << street->first << " since car is needed" << endl;
                        continue;
                }
                double goodness = 0;
                Intersection& conInter = _intersections[street->first];
 
                list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true);
-               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 5), true);
-
-               unsigned int closestCop = 0;
+               unsigned int closestCop = closestFootCop.size();
+               //cerr << "Cop on fot " << closestCop << " intersections away." << endl;
                bool copInCar = false;
+               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, closestCop > 0 ? closestCop : 5), true);
+               //cerr << "Cop in car " << closestCarCop.size() << " intersections away." << endl;
 
-               if (closestCarCop.size() < closestFootCop.size() && closestCarCop.size() > 0){
+
+               if (closestCarCop.size() > 0){
                        closestCop = closestCarCop.size();
                        copInCar = true;
-               }else 
-                       closestCop = closestFootCop.size();
+               }
 
                if (closestCop > 0 && closestCop < 3){
-                       cerr << "Cop " << closestCop << " intersections away." << endl;
+                       //cerr << "Cop " << closestCop << " intersections away." << endl;
                        continue;
                }
 
@@ -64,24 +71,24 @@ string Robber::turn(){
                        banks.pop();
                }
 
-               cerr << "Goodness before cop: " << goodness << endl;
+               //cerr << "Goodness before cop: " << goodness << endl;
                if (closestCop > 2){
-                       cerr << "Cop " << closestCop << " intersections away." << endl;
+                       //cerr << "Cop " << closestCop << " intersections away." << endl;
                        goodness *= 1 - 1/(copInCar ? closestCop : closestCop - 1);
                }
-               cerr << "Goodness after cop: " << goodness << endl;
+               //cerr << "Goodness after cop: " << goodness << endl;
 
                if (conInter.type == bank){
-                       cerr << "FOUND A BANK" << endl;
+                       //cerr << "FOUND A BANK" << endl;
                        if (closestCop > 0 && closestCop < 4)
                                continue;
                        else if (_banks[street->first] > 0){
-                               cerr << "No cop close to bank" << endl;
+                               //cerr << "No cop close to bank" << endl;
                                return street->first;
                        }
                }
                
-               cerr << "Street: " << street->first << " goodness: " << goodness << endl;
+               //cerr << "Street: " << street->first << " goodness: " << goodness << endl;
                streets[street->first] = goodness;
        }
        streets[_oldLocation] /= 10;
@@ -93,25 +100,33 @@ string Robber::turn(){
        cerr << endl;
        */
 
+       //stand still if we can't find a better choice..
        string destination = _location;
        double goodness = 0;
        for (hash_map<string,double>::const_iterator dest = streets.begin();
                        dest != streets.end(); ++dest){
-               cerr << "Goodness: " << dest->second << endl;
+               //cerr << "Goodness: " << dest->second << endl;
                if (dest->second > goodness){
-               cerr << "New Goodness: " << dest->second << endl;
+               //cerr << "New Goodness: " << dest->second << endl;
                        goodness = dest->second;
                        destination = dest->first;
                }
        }
        _oldLocation = _location;
+       //cerr << "Moving to: " << destination << endl;
                
        return destination;
        
 }
+void Robber::move(std::string location){
+       cout << "rmov\\" << endl;
+       Bot::move(location);
+       cout << "nobribe:" << endl;
+       cout << "rmov/" << endl;
+}
 
 int main(){
-       Robber robber("robber");
+       Robber robber("harv-robber");
        robber.play();
 
        return 0;