]> ruin.nu Git - icfp05.git/blobdiff - robbersrc/robber.cpp
initial robber done
[icfp05.git] / robbersrc / robber.cpp
index a9ab618d90cd144e81a4365a0f4a8b1110d097dd..9bead891761960fd61654568996c0d043cdba3f3 100644 (file)
@@ -8,6 +8,12 @@ using namespace std;
 using namespace __gnu_cxx;
 
 string Robber::turn(){
+
+       //Ignore bribing for now
+       cout << "nobribe:" << endl;
+       string input;
+       getline(cin,input);
+
        hash_map<string,double> streets;
        Intersection& inter = _intersections[_location];
        for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
@@ -20,16 +26,17 @@ string Robber::turn(){
                Intersection& conInter = _intersections[street->first];
 
                list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true);
-               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 5), true);
-
-               unsigned int closestCop = 0;
+               unsigned int closestCop = closestFootCop.size();
+               //cerr << "Cop on fot " << closestCop << " intersections away." << endl;
                bool copInCar = false;
+               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, closestCop > 0 ? closestCop : 5), true);
+               //cerr << "Cop in car " << closestCarCop.size() << " intersections away." << endl;
 
-               if (closestCarCop.size() < closestFootCop.size() && closestCarCop.size() > 0){
+
+               if (closestCarCop.size() > 0){
                        closestCop = closestCarCop.size();
                        copInCar = true;
-               }else 
-                       closestCop = closestFootCop.size();
+               }
 
                if (closestCop > 0 && closestCop < 3){
                        //cerr << "Cop " << closestCop << " intersections away." << endl;
@@ -106,13 +113,20 @@ string Robber::turn(){
                }
        }
        _oldLocation = _location;
+       //cerr << "Moving to: " << destination << endl;
                
        return destination;
        
 }
+void Robber::move(std::string location){
+       cout << "rmov\\" << endl;
+       Bot::move(location);
+       cout << "nobribe:" << endl;
+       cout << "rmov/" << endl;
+}
 
 int main(){
-       Robber robber("robber");
+       Robber robber("harv-robber");
        robber.play();
 
        return 0;