#include "action.h"
+#include <cstdlib>
+#include <iostream>
+using namespace std;
+using namespace __gnu_cxx;
-Action::Action(std::string executable, literals preconditions, literals effects){
- _execututable = executable;
+const Literals Action::_empty;
+
+Action::Action(std::string name,const Preconditions& preconditions, std::string executable,const EffectsMap& effects){
+ _name = name;
+ _executable = executable;
_preconditions = preconditions;
_effects = effects;
}
+Action::Action(const Action& action){
+ _name = action._name;
+ _preconditions = action._preconditions;
+ _effects = action._effects;
+ _executable = action._executable;
+}
-const literals Action::effects(){
- return _effects;
+const Literals& Action::effects(int value) const{
+ EffectsMap::const_iterator effects = _effects.find(value);
+ if (effects != _effects.end())
+ return effects->second;
+ return _empty;
}
-const literals Action::preconditions(){
+const Preconditions& Action::preconditions() const{
return _preconditions;
}
-int Action::execute(){
+int Action::execute() const{
+ cout << "Executing: " << _name << endl;
+ return system(_executable.c_str());
+}
- return 0;
+const string& Action::name() const{
+ return _name;
}