#include "node.h"
#include <algorithm>
+#include <iostream>
using namespace std;
Node::Node(const Action& action){
}
void Node::execute(const Literals& effects){
+ cerr << "Executing: " << _action.name() << endl;
for (Literals::const_iterator effect = effects.begin(); effect != effects.end(); ++effect){
+ cerr << "Satisfied effect: " << *effect << endl;
_preconditions.erase(_preconditions.find(*effect));
}
+ cerr << "Number of preconditions left: " << _preconditions.size() << endl;
+ if(_executed)
+ cerr << "Already executed" << endl;
if ((_preconditions.size() != 0) || _executed)
return;
- if (_preconditions.size() != 0){
- for (Preconditions::iterator precond = _preconditions.begin(); precond != _preconditions.end(); ++precond){
- if (precond->second)
- return;
- }
- }
-
_executed = true;
int value = _action.execute();
_effects = _action.effects(value);
+ cerr << "Got returnvalue: " << value << ", number of effects: " << _effects.size() << endl;
+
for(vector<Node*>::iterator child = _children.begin(); child != _children.end(); ++child){
- (*child)->execute(effects);
+ (*child)->execute(_effects);
}
}