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1 /***************************************************************************
2                           bcview.cpp  -  description
3                              -------------------
4     begin                : Sun Jun 17 19:19:58 CEST 2001
5     copyright            : (C) 2001 by Michael Andreen
6     email                : whale@linux.nu
7  ***************************************************************************/
8
9 /***************************************************************************
10  *                                                                         *
11  *   This program is free software; you can redistribute it and/or modify  *
12  *   it under the terms of the GNU General Public License as published by  *
13  *   the Free Software Foundation; either version 2 of the License, or     *
14  *   (at your option) any later version.                                   *
15  *                                                                         *
16  ***************************************************************************/
17
18 #include "bsview.h"
19
20 //standard library
21 #include <iostream>
22 #include <map>
23 #include <vector>
24 #include <string>
25
26 using namespace std;
27
28 //QT includes
29 #include <qlistview.h>
30 #include <qwidgetstack.h>
31
32 #include "battlesum.h"
33 #include "scanview.h"
34 #include "ui/infoview.h"
35 #include "tickview.h"
36 #include "fleetview.h"
37 #include "fleet.h"
38 #include "planet.h"
39
40 BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
41 {
42   /** connect doc with the view*/
43         
44         m_bMoreDocChanges = false;
45         connect(doc, SIGNAL(documentChanged()), this, SLOT(slotDocumentChanged()));
46         
47         m_doc = doc;
48         
49         m_LeftSplit = new QSplitter(QSplitter::Vertical, this);
50         m_RightSplit = new QSplitter(QSplitter::Vertical, this);
51
52         //setting up the listview
53         m_NumberView = new QListView(m_LeftSplit);
54         m_NumberView->setRootIsDecorated(true);  
55         m_NumberView->addColumn("Name");
56         m_NumberView->addColumn("Number");
57         m_NumberView->addColumn("ETA");
58         m_NumberView->addColumn("Score");
59         //addBattle("NO BATTLES");
60
61         
62         
63         connect(m_NumberView, SIGNAL(expanded(QListViewItem*)), SLOT(slotItemExpanded(QListViewItem*)));
64         connect(m_NumberView, SIGNAL(collapsed(QListViewItem*)), SLOT(slotItemCollapsed(QListViewItem*)));
65         
66         m_InfoView = new InfoView(m_LeftSplit);
67
68         connect(m_InfoView,SIGNAL(add()),SLOT(slotInfoNew()));
69         connect(m_InfoView,SIGNAL(apply()),SLOT(slotInfoApply()));
70         connect(m_InfoView,SIGNAL(cancel()),SLOT(slotInfoCancel()));
71         connect(m_InfoView,SIGNAL(remove()),SLOT(slotInfoRemove()));
72
73         vector<QString> raceNames;
74         const map<string, vector<int> >& races = Fleet::Races();
75         for(map<string, vector<int> >::const_iterator i = races.begin(); i != races.end(); ++i)
76         {
77                 raceNames.push_back(i->first.c_str());
78         }
79         m_InfoView->setRaces(raceNames);
80         
81         //the right side
82         m_TickView = new TickView(m_RightSplit);
83         m_FleetViews = new QWidgetStack(m_RightSplit);
84         m_ScanView = new ScanView(m_RightSplit);
85         
86         Fleet fl1;
87         //fl1.setRace(tr("Terran").latin1());
88         fl1.setRace("Terran");
89         Fleet fl2;
90         fl2.setRace(tr("Generic").latin1());
91
92         //the widget stack
93         m_BattleSum = new BattleSum();
94         m_FleetViews->addWidget(m_BattleSum, 0);
95         m_FleetView = new FleetView(&fl1, true);
96         m_FleetViews->addWidget(m_FleetView, 1);
97         m_GenericFleetView = new FleetView(&fl2, true);
98         m_FleetViews->addWidget(m_GenericFleetView, 2);
99         //m_FleetViews->raiseWidget(0);
100         connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
101         connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
102         connect(m_GenericFleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
103         connect(m_TickView, SIGNAL(ticksChanged(int,int)), m_FleetView, SLOT(slotViewTickRange(int,int)));
104         connect(m_TickView, SIGNAL(ticksChanged(int,int)), m_GenericFleetView, SLOT(slotViewTickRange(int,int)));
105 }
106
107 BSView::~BSView()
108 {
109 }
110
111 //////////////////////////////////////////////////////////////////////////
112 //
113 void BSView::addBattle(QString name)
114 {
115         QListViewItem* battle = new QListViewItem(m_NumberView, name);
116         QListViewItem* def = new QListViewItem(battle, tr("Friendly"),"", "","1");
117         (void) new QListViewItem(battle, tr("Hostile"),"", "","2");
118         (void) new QListViewItem(def, tr("Home Planet"), "","","1");
119 }
120
121 ///////////////////////////////////////////////////////////////////////////////
122 //
123 /***This function clears the listview and then iterates through the battles
124  * and recreates the listview hierarchy.
125  */
126 void BSView::slotDocumentChanged()
127 {
128         if (m_bMoreDocChanges)
129                 return;
130
131         m_NumberView->clear();
132         
133         const BattleList& battles = m_doc->battles();   
134
135         vector<QString> battlenames;
136
137         for (BattleList::const_iterator i = battles.begin(); i != battles.end(); ++i)
138         {
139                 QString b = (*i).first;
140                 battlenames.push_back(i->first);
141                 QListViewItem* battle = new QListViewItem(m_NumberView, b);
142                 battle->setOpen(m_TreeExpanded[b]["--"]);
143                         
144
145                 for (map<QString, map<QString, Fleet*> >::const_iterator j = i->second.begin(); j != i->second.end(); ++j)
146                 {
147                         QString g = (*j).first;
148                         QListViewItem* group = new QListViewItem(battle, g);
149                         int groupShips = 0;
150                         unsigned groupScore = 0;
151                         group->setOpen(m_TreeExpanded[b][g]);
152
153                         for (map<QString, Fleet*>::const_iterator k = j->second.begin(); k != j->second.end(); ++k)
154                         {       
155                                 int ships = k->second->numberOfShips();
156                                 unsigned score = k->second->score();
157                                 groupShips += ships;
158                                 groupScore += score;
159                                 //if(k->first == tr("Home Planet"))
160                                         (void) new QListViewItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(k->second->ETA()), QString("%1").arg(score));
161                                 /*else
162                                         (void) new QCheckListItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(k->second->ETA()), QString("%1").arg(score), QCheckListItem::CheckBox);*/
163
164                         }
165                         group->setText(1, QString("%1").arg(groupShips));
166                         group->setText(3, QString("%1").arg(groupScore));
167                 }
168         }
169         m_InfoView->setBattles(battlenames);
170         updateInfoView();
171         updateFleetView();
172 }
173
174 //////////////////////////////////////////////////////////////////////////////
175 //
176 void BSView::slotFleetSelection(QListViewItem *lvi)
177 {
178
179         if (lvi->parent() == '\0')
180         {
181                 m_FleetViews->raiseWidget(0);
182         }
183         else if (lvi->parent()->parent() == '\0')
184         {
185                 if (lvi->text(0) == tr("Friendly"))
186                 {
187         //                      m_FleetView->slotAttacker(false);
188                 }
189                 else
190                 {
191         //                      m_FleetView->slotAttacker(true);
192                 }
193                 m_FleetViews->raiseWidget(2);
194                 
195         }
196         else
197         {
198                 m_sFleet = lvi->text(0);
199                 m_sGroup = lvi->parent()->text(0);
200                 m_sBattle = lvi->parent()->parent()->text(0);
201
202                 updateInfoView();
203                 updateFleetView();
204         }
205 }
206
207 //////////////////////////////////////////////////////////////////////////
208 //
209 void BSView::slotItemExpanded(QListViewItem *lvi)
210 {
211         if (lvi->parent() == '\0')
212         {
213                 m_TreeExpanded[lvi->text(0)]["--"] = true;
214         }
215         else if (lvi->parent()->parent() == '\0')
216         {
217                 m_TreeExpanded[lvi->parent()->text(0)][lvi->text(0)] = true;    
218         }
219 }
220
221 //////////////////////////////////////////////////////////////////////////
222 //
223 void BSView::slotItemCollapsed(QListViewItem *lvi)
224 {
225         if (lvi->parent() == '\0')
226         {
227                 m_TreeExpanded[lvi->text(0)]["--"] = false;
228         }
229         else if (lvi->parent()->parent() == '\0')
230         {
231                 m_TreeExpanded[lvi->parent()->text(0)][lvi->text(0)] = false;   
232         }
233 }
234
235 //////////////////////////////////////////////////////////////////////////
236 //
237 void BSView::slotFleetChanged(const Fleet* fleet)
238 {
239         m_doc->changeFleet(m_sBattle, m_sGroup, m_sFleet, fleet);
240 }
241
242 //////////////////////////////////////////////////////////////////////////
243 //
244 void BSView::slotInfoApply()
245 {
246         QString battle = m_InfoView->battle();
247         QString group  = m_InfoView->group();
248         QString fleet  = m_InfoView->fleetName();
249
250
251         
252         const Fleet* old = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
253
254         const Planet* oldpl = dynamic_cast<const Planet*>(old);
255
256         Fleet* fl;
257         if(oldpl)
258                 fl = new Planet(*oldpl);
259         else
260                 fl = new Fleet(*old);
261
262         
263                 
264         m_bMoreDocChanges = true;
265         m_doc->removeFleet(m_sBattle, m_sGroup, m_sFleet);
266         m_bMoreDocChanges = false;
267
268         m_sBattle = battle;
269         m_sGroup = group;
270         m_sFleet = fleet;
271
272
273         fl->setETA(m_InfoView->eta());
274         fl->setName(m_sFleet.latin1());
275         fl->setRace(m_InfoView->race().latin1());
276         
277         m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
278 }
279
280 //////////////////////////////////////////////////////////////////////////
281 //
282 void BSView::slotInfoCancel()
283 {
284         updateInfoView();
285 }
286
287 //////////////////////////////////////////////////////////////////////////
288 //
289 void BSView::slotInfoNew()
290 {
291
292         QString battle = m_InfoView->battle();
293         QString group  = m_InfoView->group();
294         QString fleet  = m_InfoView->fleetName();
295
296         const Fleet* fl1 = m_doc->specificFleet(battle, group, fleet);
297         if (fl1)
298         {
299                 //fleet does already exist, do not overwrite.
300                 //Need something else here....
301                 return;
302         }
303
304         
305         
306         Fleet* fl = new Fleet();
307
308         m_sBattle = battle;
309         m_sGroup = group;
310         m_sFleet = fleet;
311
312         fl->setETA(m_InfoView->eta());
313         fl->setName(m_sFleet.latin1());
314         fl->setRace(m_InfoView->race().latin1());
315
316         m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
317
318 }
319
320 //////////////////////////////////////////////////////////////////////////
321 //
322 void BSView::slotInfoRemove()
323 {
324         m_doc->removeFleet(m_sBattle, m_sGroup, m_sFleet);
325         m_sFleet = "";
326 }
327
328 //////////////////////////////////////////////////////////////////////////
329 //
330 void BSView::updateInfoView()
331 {
332         const Fleet* fl = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
333
334         if(!fl)
335         {
336                 m_InfoView->setFleetName("");
337                 m_InfoView->setEta(0);
338                 m_InfoView->enableNameChange(true);
339                 m_InfoView->enableRemove(false);
340                 return;
341         }
342         m_InfoView->setGroup(m_sGroup);
343         m_InfoView->setBattle(m_sBattle);
344
345 /*      NO LONGER NEEDED SINCE IT'S INTEGRATED IN THE InfoView CLASS
346  *      if(m_sFleet == tr("Home Planet") && m_sGroup == tr("Friendly"))
347         {
348                 //m_InfoView->enableNameChange(false);
349                 //m_InfoView->enableRemove(false);
350         }
351         else
352         {
353                 m_InfoView->enableNameChange(true);
354                 m_InfoView->enableRemove(true);
355         }
356 */
357
358         m_InfoView->setRace(fl->race().c_str());
359         m_InfoView->setFleetName(m_sFleet);
360         m_InfoView->setEta(fl->ETA());
361         m_InfoView->setGroup(m_sGroup);
362         m_InfoView->setBattle(m_sBattle);
363 }
364
365 //////////////////////////////////////////////////////////////////////////
366 //
367 void BSView::updateFleetView()
368 {
369         bool friendly = false;
370         bool home       = false;
371
372         const Fleet* fl = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
373
374         if (!fl)
375         {
376                 m_FleetViews->raiseWidget(2);
377                 return;
378         }
379
380         if ( m_sGroup == tr("Friendly"))
381         {
382                         friendly = true;
383                         if(m_sFleet == tr("Home Planet"))
384                                 home=true;
385         }
386         if (fl->race() == tr("Generic").latin1())
387         {
388                 m_GenericFleetView->viewFleet(fl, friendly);
389                 m_FleetViews->raiseWidget(2);
390
391         }
392         else 
393         {
394                 if (fl->race() == m_FleetView->fleet()->race() &&
395                 m_FleetView->isHome() == home)
396                 {
397                         m_FleetView->viewFleet(fl, friendly);
398                 }
399                 else
400                 {
401                         m_FleetViews->removeWidget(m_FleetView);
402                         delete m_FleetView;
403                         m_FleetView = new FleetView(fl, friendly);
404                         connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
405                         connect(m_TickView, SIGNAL(ticksChanged(int,int)), m_FleetView, SLOT(slotViewTickRange(int,int)));
406                         m_FleetViews->addWidget(m_FleetView, 1);
407                 }
408                 m_FleetViews->raiseWidget(1);
409         }
410 }