]> ruin.nu Git - hbs.git/blob - bs/bsview.cpp
added the possibility to edit fleets
[hbs.git] / bs / bsview.cpp
1 /***************************************************************************
2                           bcview.cpp  -  description
3                              -------------------
4     begin                : Sun Jun 17 19:19:58 CEST 2001
5     copyright            : (C) 2001 by Michael Andreen
6     email                : whale@linux.nu
7  ***************************************************************************/
8
9 /***************************************************************************
10  *                                                                         *
11  *   This program is free software; you can redistribute it and/or modify  *
12  *   it under the terms of the GNU General Public License as published by  *
13  *   the Free Software Foundation; either version 2 of the License, or     *
14  *   (at your option) any later version.                                   *
15  *                                                                         *
16  ***************************************************************************/
17
18 #include "bsview.h"
19
20 //standard library
21 #include <iostream>
22 #include <map>
23 #include <vector>
24 #include <string>
25
26 using namespace std;
27
28 //QT includes
29 #include <qlistview.h>
30 #include <qwidgetstack.h>
31
32 #include "battlesum.h"
33 #include "scanview.h"
34 #include "ui/infoview.h"
35 #include "tickview.h"
36 #include "fleetview.h"
37 #include "fleet.h"
38
39 BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
40 {
41   /** connect doc with the view*/
42         connect(doc, SIGNAL(documentChanged()), this, SLOT(slotDocumentChanged()));
43         
44         m_doc = doc;
45         
46         m_LeftSplit = new QSplitter(QSplitter::Vertical, this);
47         m_RightSplit = new QSplitter(QSplitter::Vertical, this);
48
49         //setting up the listview
50         m_NumberView = new QListView(m_LeftSplit);
51         m_NumberView->setRootIsDecorated(true);  
52         m_NumberView->addColumn("Name");
53         m_NumberView->addColumn("Number");
54         m_NumberView->addColumn("ETA");
55         m_NumberView->addColumn("Score");
56         //addBattle("NO BATTLES");
57
58         
59         
60         connect(m_NumberView, SIGNAL(expanded(QListViewItem*)), SLOT(slotItemExpanded(QListViewItem*)));
61         connect(m_NumberView, SIGNAL(collapsed(QListViewItem*)), SLOT(slotItemCollapsed(QListViewItem*)));
62         
63         m_InfoView = new InfoView(m_LeftSplit);
64
65         vector<QString> raceNames;
66         const map<string, vector<int> >& races = Fleet::Races();
67         for(map<string, vector<int> >::const_iterator i = races.begin(); i != races.end(); ++i)
68         {
69                 raceNames.push_back(i->first.c_str());
70         }
71         m_InfoView->setRaces(raceNames);
72         
73         //the right side
74         m_TickView = new TickView(m_RightSplit);
75         m_FleetViews = new QWidgetStack(m_RightSplit);
76         m_ScanView = new ScanView(m_RightSplit);
77         
78         Fleet fl1;
79         //fl1.setRace(tr("Terran").latin1());
80         fl1.setRace("Terran");
81         Fleet fl2;
82         fl2.setRace(tr("Generic").latin1());
83
84         //the widget stack
85         m_BattleSum = new BattleSum();
86         m_FleetViews->addWidget(m_BattleSum, 0);
87         m_FleetView = new FleetView(&fl1, true);
88         m_FleetViews->addWidget(m_FleetView, 1);
89         m_GenericFleetView = new FleetView(&fl2, true);
90         m_FleetViews->addWidget(m_GenericFleetView, 2);
91         //m_FleetViews->raiseWidget(0);
92         connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
93         connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
94         connect(m_GenericFleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
95 }
96
97 BSView::~BSView()
98 {
99 }
100
101 //////////////////////////////////////////////////////////////////////////
102 //
103 void BSView::addBattle(QString name)
104 {
105         QListViewItem* battle = new QListViewItem(m_NumberView, name);
106         QListViewItem* def = new QListViewItem(battle, tr("Friendly"),"", "","1");
107         (void) new QListViewItem(battle, tr("Hostile"),"", "","2");
108         (void) new QListViewItem(def, tr("Home Planet"), "","","1");
109 }
110
111 ///////////////////////////////////////////////////////////////////////////////
112 //
113 /***This function clears the listview and then iterates through the battles
114  * and recreates the listview hierarchy.
115  */
116 void BSView::slotDocumentChanged()
117 {
118         m_NumberView->clear();
119         
120         const BattleList& battles = m_doc->battles();   
121
122         for (BattleList::const_iterator i = battles.begin(); i != battles.end(); ++i)
123         {
124                 QString b = (*i).first;
125                 QListViewItem* battle = new QListViewItem(m_NumberView, b);
126                 battle->setOpen(m_TreeExpanded[b]["--"]);
127                         
128
129                 for (map<QString, map<QString, Fleet*> >::const_iterator j = i->second.begin(); j != i->second.end(); ++j)
130                 {
131                         QString g = (*j).first;
132                         QListViewItem* group = new QListViewItem(battle, g);
133                         int groupShips = 0;
134                         unsigned groupScore = 0;
135                         group->setOpen(m_TreeExpanded[b][g]);
136
137                         for (map<QString, Fleet*>::const_iterator k = j->second.begin(); k != j->second.end(); ++k)
138                         {       
139                                 int ships = k->second->numberOfShips();
140                                 unsigned score = k->second->score();
141                                 groupShips += ships;
142                                 groupScore += score;
143                                 (void) new QListViewItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(k->second->ETA()), QString("%1").arg(score));
144                         }
145                         group->setText(1, QString("%1").arg(groupShips));
146                         group->setText(3, QString("%1").arg(groupScore));
147                 }
148         }
149 }
150
151 //////////////////////////////////////////////////////////////////////////////
152 //
153 void BSView::slotFleetSelection(QListViewItem *lvi)
154 {
155         //cout << lvi->parent()->text(2).toLocal8bit() << endl;
156 //      for (int i = 0; i < 5; i++)
157 //              cout << lvi->text(i).local8Bit() << endl;
158         
159
160         if (lvi->parent() == '\0')
161         {
162                 m_FleetViews->raiseWidget(0);
163         }
164         else if (lvi->parent()->parent() == '\0')
165         {
166 //                      m_FleetView->slotHomePlanet(false);
167                 if (lvi->text(0) == tr("Friendly"))
168                 {
169 //                      m_FleetView->slotAttacker(false);
170                 }
171                 else
172                 {
173 //                      m_FleetView->slotAttacker(true);
174                 }
175                 m_FleetViews->raiseWidget(2);
176                 
177         }
178         else
179         {
180                 bool friendly = false;
181                 bool home       = false;
182                 m_sFleet = lvi->text(0);
183                 m_sGroup = lvi->parent()->text(0);
184                 m_sBattle = lvi->parent()->parent()->text(0);
185                 if ( m_sGroup == tr("Friendly"))
186                 {
187                         friendly = true;
188                         if(m_sFleet == tr("Home Planet"))
189                                 home=true;
190                 }
191                 const Fleet* fl = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
192                 m_InfoView->setRace(fl->race().c_str());
193                 m_InfoView->setFleetName(m_sFleet);
194                 m_InfoView->setEta(fl->ETA());
195                 if (fl->race() == tr("Generic").latin1())
196                 {
197                         m_GenericFleetView->viewFleet(fl, friendly);
198                         m_FleetViews->raiseWidget(2);
199
200                 }
201                 else 
202                 {
203                         if (fl->race() == m_FleetView->fleet()->race() &&
204                         m_FleetView->isHome() == home)
205                         {
206                                 m_FleetView->viewFleet(fl, friendly);
207                         }
208                         else
209                         {
210                                 m_FleetViews->removeWidget(m_FleetView);
211                                 delete m_FleetView;
212                                 m_FleetView = new FleetView(fl, friendly);
213                                 connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
214                                 m_FleetViews->addWidget(m_FleetView, 1);
215                         }
216                         m_FleetViews->raiseWidget(1);
217                 }
218         }
219 }
220
221 //////////////////////////////////////////////////////////////////////////
222 //
223 void BSView::slotItemExpanded(QListViewItem *lvi)
224 {
225         if (lvi->parent() == '\0')
226         {
227                 m_TreeExpanded[lvi->text(0)]["--"] = true;
228         }
229         else if (lvi->parent()->parent() == '\0')
230         {
231                 m_TreeExpanded[lvi->parent()->text(0)][lvi->text(0)] = true;    
232         }
233 }
234
235 //////////////////////////////////////////////////////////////////////////
236 //
237 void BSView::slotItemCollapsed(QListViewItem *lvi)
238 {
239         if (lvi->parent() == '\0')
240         {
241                 m_TreeExpanded[lvi->text(0)]["--"] = false;
242         }
243         else if (lvi->parent()->parent() == '\0')
244         {
245                 m_TreeExpanded[lvi->parent()->text(0)][lvi->text(0)] = false;   
246         }
247 }
248
249 //////////////////////////////////////////////////////////////////////////
250 //
251 void BSView::slotFleetChanged(const Fleet* fleet)
252 {
253         m_doc->changeFleet(m_sBattle, m_sGroup, m_sFleet, fleet);
254 }
255