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added comboboxes for the battle and group in the info view
[hbs.git] / bs / bsview.cpp
1 /***************************************************************************
2                           bcview.cpp  -  description
3                              -------------------
4     begin                : Sun Jun 17 19:19:58 CEST 2001
5     copyright            : (C) 2001 by Michael Andreen
6     email                : whale@linux.nu
7  ***************************************************************************/
8
9 /***************************************************************************
10  *                                                                         *
11  *   This program is free software; you can redistribute it and/or modify  *
12  *   it under the terms of the GNU General Public License as published by  *
13  *   the Free Software Foundation; either version 2 of the License, or     *
14  *   (at your option) any later version.                                   *
15  *                                                                         *
16  ***************************************************************************/
17
18 #include "bsview.h"
19
20 //standard library
21 #include <iostream>
22 #include <map>
23 #include <vector>
24 #include <string>
25
26 using namespace std;
27
28 //QT includes
29 #include <qlistview.h>
30 #include <qwidgetstack.h>
31
32 #include "battlesum.h"
33 #include "scanview.h"
34 #include "ui/infoview.h"
35 #include "tickview.h"
36 #include "fleetview.h"
37 #include "fleet.h"
38
39 BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
40 {
41   /** connect doc with the view*/
42         connect(doc, SIGNAL(documentChanged()), this, SLOT(slotDocumentChanged()));
43         
44         m_doc = doc;
45         
46         m_LeftSplit = new QSplitter(QSplitter::Vertical, this);
47         m_RightSplit = new QSplitter(QSplitter::Vertical, this);
48
49         //setting up the listview
50         m_NumberView = new QListView(m_LeftSplit);
51         m_NumberView->setRootIsDecorated(true);  
52         m_NumberView->addColumn("Name");
53         m_NumberView->addColumn("Number");
54         m_NumberView->addColumn("ETA");
55         m_NumberView->addColumn("Score");
56         //addBattle("NO BATTLES");
57
58         
59         
60         connect(m_NumberView, SIGNAL(expanded(QListViewItem*)), SLOT(slotItemExpanded(QListViewItem*)));
61         connect(m_NumberView, SIGNAL(collapsed(QListViewItem*)), SLOT(slotItemCollapsed(QListViewItem*)));
62         
63         m_InfoView = new InfoView(m_LeftSplit);
64
65         vector<QString> raceNames;
66         const map<string, vector<int> >& races = Fleet::Races();
67         for(map<string, vector<int> >::const_iterator i = races.begin(); i != races.end(); ++i)
68         {
69                 raceNames.push_back(i->first.c_str());
70         }
71         m_InfoView->setRaces(raceNames);
72         
73         //the right side
74         m_TickView = new TickView(m_RightSplit);
75         m_FleetViews = new QWidgetStack(m_RightSplit);
76         m_ScanView = new ScanView(m_RightSplit);
77         
78         Fleet fl1;
79         //fl1.setRace(tr("Terran").latin1());
80         fl1.setRace("Terran");
81         Fleet fl2;
82         fl2.setRace(tr("Generic").latin1());
83
84         //the widget stack
85         m_BattleSum = new BattleSum();
86         m_FleetViews->addWidget(m_BattleSum, 0);
87         m_FleetView = new FleetView(&fl1, true);
88         m_FleetViews->addWidget(m_FleetView, 1);
89         m_GenericFleetView = new FleetView(&fl2, true);
90         m_FleetViews->addWidget(m_GenericFleetView, 2);
91         //m_FleetViews->raiseWidget(0);
92         connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
93         connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
94         connect(m_GenericFleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
95 }
96
97 BSView::~BSView()
98 {
99 }
100
101 //////////////////////////////////////////////////////////////////////////
102 //
103 void BSView::addBattle(QString name)
104 {
105         QListViewItem* battle = new QListViewItem(m_NumberView, name);
106         QListViewItem* def = new QListViewItem(battle, tr("Friendly"),"", "","1");
107         (void) new QListViewItem(battle, tr("Hostile"),"", "","2");
108         (void) new QListViewItem(def, tr("Home Planet"), "","","1");
109 }
110
111 ///////////////////////////////////////////////////////////////////////////////
112 //
113 /***This function clears the listview and then iterates through the battles
114  * and recreates the listview hierarchy.
115  */
116 void BSView::slotDocumentChanged()
117 {
118         m_NumberView->clear();
119         
120         const BattleList& battles = m_doc->battles();   
121
122         vector<QString> battlenames;
123
124         for (BattleList::const_iterator i = battles.begin(); i != battles.end(); ++i)
125         {
126                 QString b = (*i).first;
127                 battlenames.push_back(i->first);
128                 QListViewItem* battle = new QListViewItem(m_NumberView, b);
129                 battle->setOpen(m_TreeExpanded[b]["--"]);
130                         
131
132                 for (map<QString, map<QString, Fleet*> >::const_iterator j = i->second.begin(); j != i->second.end(); ++j)
133                 {
134                         QString g = (*j).first;
135                         QListViewItem* group = new QListViewItem(battle, g);
136                         int groupShips = 0;
137                         unsigned groupScore = 0;
138                         group->setOpen(m_TreeExpanded[b][g]);
139
140                         for (map<QString, Fleet*>::const_iterator k = j->second.begin(); k != j->second.end(); ++k)
141                         {       
142                                 int ships = k->second->numberOfShips();
143                                 unsigned score = k->second->score();
144                                 groupShips += ships;
145                                 groupScore += score;
146                                 //if(k->first == tr("Home Planet"))
147                                         (void) new QListViewItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(k->second->ETA()), QString("%1").arg(score));
148                                 /*else
149                                         (void) new QCheckListItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(k->second->ETA()), QString("%1").arg(score), QCheckListItem::CheckBox);*/
150
151                         }
152                         group->setText(1, QString("%1").arg(groupShips));
153                         group->setText(3, QString("%1").arg(groupScore));
154                 }
155         }
156         m_InfoView->setBattles(battlenames);
157 }
158
159 //////////////////////////////////////////////////////////////////////////////
160 //
161 void BSView::slotFleetSelection(QListViewItem *lvi)
162 {
163         //cout << lvi->parent()->text(2).toLocal8bit() << endl;
164 //      for (int i = 0; i < 5; i++)
165 //              cout << lvi->text(i).local8Bit() << endl;
166         
167
168         if (lvi->parent() == '\0')
169         {
170                 m_FleetViews->raiseWidget(0);
171         }
172         else if (lvi->parent()->parent() == '\0')
173         {
174 //                      m_FleetView->slotHomePlanet(false);
175                 if (lvi->text(0) == tr("Friendly"))
176                 {
177 //                      m_FleetView->slotAttacker(false);
178                 }
179                 else
180                 {
181 //                      m_FleetView->slotAttacker(true);
182                 }
183                 m_FleetViews->raiseWidget(2);
184                 
185         }
186         else
187         {
188                 bool friendly = false;
189                 bool home       = false;
190                 m_sFleet = lvi->text(0);
191                 m_sGroup = lvi->parent()->text(0);
192                 m_sBattle = lvi->parent()->parent()->text(0);
193
194                 if ( m_sGroup == tr("Friendly"))
195                 {
196                         friendly = true;
197                         if(m_sFleet == tr("Home Planet"))
198                                 home=true;
199                 }
200
201                 const Fleet* fl = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
202
203                 m_InfoView->setRace(fl->race().c_str());
204                 m_InfoView->setFleetName(m_sFleet);
205                 m_InfoView->setEta(fl->ETA());
206                 m_InfoView->setGroup(m_sGroup);
207                 m_InfoView->setBattle(m_sBattle);
208
209                 if (fl->race() == tr("Generic").latin1())
210                 {
211                         m_GenericFleetView->viewFleet(fl, friendly);
212                         m_FleetViews->raiseWidget(2);
213
214                 }
215                 else 
216                 {
217                         if (fl->race() == m_FleetView->fleet()->race() &&
218                         m_FleetView->isHome() == home)
219                         {
220                                 m_FleetView->viewFleet(fl, friendly);
221                         }
222                         else
223                         {
224                                 m_FleetViews->removeWidget(m_FleetView);
225                                 delete m_FleetView;
226                                 m_FleetView = new FleetView(fl, friendly);
227                                 connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
228                                 m_FleetViews->addWidget(m_FleetView, 1);
229                         }
230                         m_FleetViews->raiseWidget(1);
231                 }
232         }
233 }
234
235 //////////////////////////////////////////////////////////////////////////
236 //
237 void BSView::slotItemExpanded(QListViewItem *lvi)
238 {
239         if (lvi->parent() == '\0')
240         {
241                 m_TreeExpanded[lvi->text(0)]["--"] = true;
242         }
243         else if (lvi->parent()->parent() == '\0')
244         {
245                 m_TreeExpanded[lvi->parent()->text(0)][lvi->text(0)] = true;    
246         }
247 }
248
249 //////////////////////////////////////////////////////////////////////////
250 //
251 void BSView::slotItemCollapsed(QListViewItem *lvi)
252 {
253         if (lvi->parent() == '\0')
254         {
255                 m_TreeExpanded[lvi->text(0)]["--"] = false;
256         }
257         else if (lvi->parent()->parent() == '\0')
258         {
259                 m_TreeExpanded[lvi->parent()->text(0)][lvi->text(0)] = false;   
260         }
261 }
262
263 //////////////////////////////////////////////////////////////////////////
264 //
265 void BSView::slotFleetChanged(const Fleet* fleet)
266 {
267         m_doc->changeFleet(m_sBattle, m_sGroup, m_sFleet, fleet);
268 }
269