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1 /***************************************************************************
2                           bcview.cpp  -  description
3                              -------------------
4     begin                : Sun Jun 17 19:19:58 CEST 2001
5     copyright            : (C) 2001 by Michael Andreen
6     email                : whale@linux.nu
7  ***************************************************************************/
8
9 /***************************************************************************
10  *                                                                         *
11  *   This program is free software; you can redistribute it and/or modify  *
12  *   it under the terms of the GNU General Public License as published by  *
13  *   the Free Software Foundation; either version 2 of the License, or     *
14  *   (at your option) any later version.                                   *
15  *                                                                         *
16  ***************************************************************************/
17
18 #include "bsview.h"
19
20 //standard library
21 #include <iostream>
22 #include <map>
23 #include <vector>
24 #include <string>
25
26 using namespace std;
27
28 //QT includes
29 #include <qlistview.h>
30 #include <qwidgetstack.h>
31
32 #include "battlesum.h"
33 #include "scanview.h"
34 #include "ui/infoview.h"
35 #include "tickview.h"
36 #include "fleetview.h"
37 #include "fleet.h"
38 #include "planet.h"
39
40 BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
41 {
42   /** connect doc with the view*/
43         
44         m_bMoreDocChanges = false;
45         connect(doc, SIGNAL(documentChanged()), this, SLOT(slotDocumentChanged()));
46         
47         m_doc = doc;
48         
49         m_LeftSplit = new QSplitter(QSplitter::Vertical, this);
50         m_RightSplit = new QSplitter(QSplitter::Vertical, this);
51
52         //setting up the listview
53         m_NumberView = new QListView(m_LeftSplit);
54         m_NumberView->setRootIsDecorated(true);  
55         m_NumberView->addColumn("Name");
56         m_NumberView->addColumn("Number");
57         m_NumberView->addColumn("ETA");
58         m_NumberView->addColumn("Score");
59         //addBattle("NO BATTLES");
60
61         
62         
63         connect(m_NumberView, SIGNAL(expanded(QListViewItem*)), SLOT(slotItemExpanded(QListViewItem*)));
64         connect(m_NumberView, SIGNAL(collapsed(QListViewItem*)), SLOT(slotItemCollapsed(QListViewItem*)));
65         
66         m_InfoView = new InfoView(m_LeftSplit);
67
68         connect(m_InfoView,SIGNAL(add()),SLOT(slotInfoNew()));
69         connect(m_InfoView,SIGNAL(apply()),SLOT(slotInfoApply()));
70         connect(m_InfoView,SIGNAL(cancel()),SLOT(slotInfoCancel()));
71         connect(m_InfoView,SIGNAL(remove()),SLOT(slotInfoRemove()));
72
73         vector<QString> raceNames;
74         const map<string, vector<int> >& races = Fleet::Races();
75         for(map<string, vector<int> >::const_iterator i = races.begin(); i != races.end(); ++i)
76         {
77                 raceNames.push_back(i->first.c_str());
78         }
79         m_InfoView->setRaces(raceNames);
80         
81         //the right side
82         m_TickView = new TickView(m_RightSplit);
83         m_FleetViews = new QWidgetStack(m_RightSplit);
84         m_ScanView = new ScanView(m_RightSplit);
85         
86         Fleet fl1;
87         //fl1.setRace(tr("Terran").latin1());
88         fl1.setRace("Terran");
89         Fleet fl2;
90         fl2.setRace(tr("Generic").latin1());
91
92         //the widget stack
93         m_BattleSum = new BattleSum();
94         m_FleetViews->addWidget(m_BattleSum, 0);
95         m_FleetView = new FleetView(&fl1, true);
96         m_FleetViews->addWidget(m_FleetView, 1);
97         m_GenericFleetView = new FleetView(&fl2, true);
98         m_FleetViews->addWidget(m_GenericFleetView, 2);
99         //m_FleetViews->raiseWidget(0);
100         connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
101         connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
102         connect(m_GenericFleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
103 }
104
105 BSView::~BSView()
106 {
107 }
108
109 //////////////////////////////////////////////////////////////////////////
110 //
111 void BSView::addBattle(QString name)
112 {
113         QListViewItem* battle = new QListViewItem(m_NumberView, name);
114         QListViewItem* def = new QListViewItem(battle, tr("Friendly"),"", "","1");
115         (void) new QListViewItem(battle, tr("Hostile"),"", "","2");
116         (void) new QListViewItem(def, tr("Home Planet"), "","","1");
117 }
118
119 ///////////////////////////////////////////////////////////////////////////////
120 //
121 /***This function clears the listview and then iterates through the battles
122  * and recreates the listview hierarchy.
123  */
124 void BSView::slotDocumentChanged()
125 {
126         if (m_bMoreDocChanges)
127                 return;
128
129         m_NumberView->clear();
130         
131         const BattleList& battles = m_doc->battles();   
132
133         vector<QString> battlenames;
134
135         for (BattleList::const_iterator i = battles.begin(); i != battles.end(); ++i)
136         {
137                 QString b = (*i).first;
138                 battlenames.push_back(i->first);
139                 QListViewItem* battle = new QListViewItem(m_NumberView, b);
140                 battle->setOpen(m_TreeExpanded[b]["--"]);
141                         
142
143                 for (map<QString, map<QString, Fleet*> >::const_iterator j = i->second.begin(); j != i->second.end(); ++j)
144                 {
145                         QString g = (*j).first;
146                         QListViewItem* group = new QListViewItem(battle, g);
147                         int groupShips = 0;
148                         unsigned groupScore = 0;
149                         group->setOpen(m_TreeExpanded[b][g]);
150
151                         for (map<QString, Fleet*>::const_iterator k = j->second.begin(); k != j->second.end(); ++k)
152                         {       
153                                 int ships = k->second->numberOfShips();
154                                 unsigned score = k->second->score();
155                                 groupShips += ships;
156                                 groupScore += score;
157                                 //if(k->first == tr("Home Planet"))
158                                         (void) new QListViewItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(k->second->ETA()), QString("%1").arg(score));
159                                 /*else
160                                         (void) new QCheckListItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(k->second->ETA()), QString("%1").arg(score), QCheckListItem::CheckBox);*/
161
162                         }
163                         group->setText(1, QString("%1").arg(groupShips));
164                         group->setText(3, QString("%1").arg(groupScore));
165                 }
166         }
167         m_InfoView->setBattles(battlenames);
168         updateInfoView();
169         updateFleetView();
170 }
171
172 //////////////////////////////////////////////////////////////////////////////
173 //
174 void BSView::slotFleetSelection(QListViewItem *lvi)
175 {
176
177         if (lvi->parent() == '\0')
178         {
179                 m_FleetViews->raiseWidget(0);
180         }
181         else if (lvi->parent()->parent() == '\0')
182         {
183                 if (lvi->text(0) == tr("Friendly"))
184                 {
185 //                      m_FleetView->slotAttacker(false);
186                 }
187                 else
188                 {
189 //                      m_FleetView->slotAttacker(true);
190                 }
191                 m_FleetViews->raiseWidget(2);
192                 
193         }
194         else
195         {
196                 m_sFleet = lvi->text(0);
197                 m_sGroup = lvi->parent()->text(0);
198                 m_sBattle = lvi->parent()->parent()->text(0);
199
200                 updateInfoView();
201                 updateFleetView();
202         }
203 }
204
205 //////////////////////////////////////////////////////////////////////////
206 //
207 void BSView::slotItemExpanded(QListViewItem *lvi)
208 {
209         if (lvi->parent() == '\0')
210         {
211                 m_TreeExpanded[lvi->text(0)]["--"] = true;
212         }
213         else if (lvi->parent()->parent() == '\0')
214         {
215                 m_TreeExpanded[lvi->parent()->text(0)][lvi->text(0)] = true;    
216         }
217 }
218
219 //////////////////////////////////////////////////////////////////////////
220 //
221 void BSView::slotItemCollapsed(QListViewItem *lvi)
222 {
223         if (lvi->parent() == '\0')
224         {
225                 m_TreeExpanded[lvi->text(0)]["--"] = false;
226         }
227         else if (lvi->parent()->parent() == '\0')
228         {
229                 m_TreeExpanded[lvi->parent()->text(0)][lvi->text(0)] = false;   
230         }
231 }
232
233 //////////////////////////////////////////////////////////////////////////
234 //
235 void BSView::slotFleetChanged(const Fleet* fleet)
236 {
237         m_doc->changeFleet(m_sBattle, m_sGroup, m_sFleet, fleet);
238 }
239
240 //////////////////////////////////////////////////////////////////////////
241 //
242 void BSView::slotInfoApply()
243 {
244         QString battle = m_InfoView->battle();
245         QString group  = m_InfoView->group();
246         QString fleet  = m_InfoView->fleetName();
247
248
249         
250         const Fleet* old = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
251
252         const Planet* oldpl = dynamic_cast<const Planet*>(old);
253
254         Fleet* fl;
255         if(oldpl)
256                 fl = new Planet(*oldpl);
257         else
258                 fl = new Fleet(*old);
259
260         
261                 
262         m_bMoreDocChanges = true;
263         m_doc->removeFleet(m_sBattle, m_sGroup, m_sFleet);
264         m_bMoreDocChanges = false;
265
266         m_sBattle = battle;
267         m_sGroup = group;
268         m_sFleet = fleet;
269
270
271         fl->setETA(m_InfoView->eta());
272         fl->setName(m_sFleet.latin1());
273         fl->setRace(m_InfoView->race().latin1());
274         
275         m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
276 }
277
278 //////////////////////////////////////////////////////////////////////////
279 //
280 void BSView::slotInfoCancel()
281 {
282         updateInfoView();
283 }
284
285 //////////////////////////////////////////////////////////////////////////
286 //
287 void BSView::slotInfoNew()
288 {
289
290         QString battle = m_InfoView->battle();
291         QString group  = m_InfoView->group();
292         QString fleet  = m_InfoView->fleetName();
293
294         const Fleet* fl1 = m_doc->specificFleet(battle, group, fleet);
295         if (fl1)
296         {
297                 //fleet does already exist, do not overwrite.
298                 //Need something else here....
299                 return;
300         }
301
302         
303         
304         Fleet* fl = new Fleet();
305
306         m_sBattle = battle;
307         m_sGroup = group;
308         m_sFleet = fleet;
309
310         fl->setETA(m_InfoView->eta());
311         fl->setName(m_sFleet.latin1());
312         fl->setRace(m_InfoView->race().latin1());
313
314         m_doc->newFleet(m_sBattle, m_sGroup, m_sFleet, fl);
315
316 }
317
318 //////////////////////////////////////////////////////////////////////////
319 //
320 void BSView::slotInfoRemove()
321 {
322         m_doc->removeFleet(m_sBattle, m_sGroup, m_sFleet);
323         m_sFleet = "";
324 }
325
326 //////////////////////////////////////////////////////////////////////////
327 //
328 void BSView::updateInfoView()
329 {
330         const Fleet* fl = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
331
332         if(!fl)
333         {
334                 m_InfoView->setFleetName("");
335                 m_InfoView->setEta(0);
336                 m_InfoView->enableNameChange(true);
337                 m_InfoView->enableRemove(false);
338                 return;
339         }
340         m_InfoView->setGroup(m_sGroup);
341         m_InfoView->setBattle(m_sBattle);
342
343 /*      NO LONGER NEEDED SINCE IT'S INTEGRATED IN THE InfoView CLASS
344  *      if(m_sFleet == tr("Home Planet") && m_sGroup == tr("Friendly"))
345         {
346                 //m_InfoView->enableNameChange(false);
347                 //m_InfoView->enableRemove(false);
348         }
349         else
350         {
351                 m_InfoView->enableNameChange(true);
352                 m_InfoView->enableRemove(true);
353         }
354 */
355
356         m_InfoView->setRace(fl->race().c_str());
357         m_InfoView->setFleetName(m_sFleet);
358         m_InfoView->setEta(fl->ETA());
359         m_InfoView->setGroup(m_sGroup);
360         m_InfoView->setBattle(m_sBattle);
361 }
362
363 //////////////////////////////////////////////////////////////////////////
364 //
365 void BSView::updateFleetView()
366 {
367         bool friendly = false;
368         bool home       = false;
369
370         const Fleet* fl = m_doc->specificFleet(m_sBattle, m_sGroup, m_sFleet);
371
372         if (!fl)
373         {
374                 m_FleetViews->raiseWidget(2);
375                 return;
376         }
377
378         if ( m_sGroup == tr("Friendly"))
379         {
380                         friendly = true;
381                         if(m_sFleet == tr("Home Planet"))
382                                 home=true;
383         }
384         if (fl->race() == tr("Generic").latin1())
385         {
386                 m_GenericFleetView->viewFleet(fl, friendly);
387                 m_FleetViews->raiseWidget(2);
388
389         }
390         else 
391         {
392                 if (fl->race() == m_FleetView->fleet()->race() &&
393                 m_FleetView->isHome() == home)
394                 {
395                         m_FleetView->viewFleet(fl, friendly);
396                 }
397                 else
398                 {
399                         m_FleetViews->removeWidget(m_FleetView);
400                         delete m_FleetView;
401                         m_FleetView = new FleetView(fl, friendly);
402                         connect(m_FleetView, SIGNAL(fleetChanged(const Fleet*)), SLOT(slotFleetChanged(const Fleet*)));
403                         m_FleetViews->addWidget(m_FleetView, 1);
404                 }
405                 m_FleetViews->raiseWidget(1);
406         }
407 }