1 /***************************************************************************
2 bcview.cpp - description
4 begin : Sun Jun 17 19:19:58 CEST 2001
5 copyright : (C) 2001 by Michael Andreen
7 ***************************************************************************/
9 /***************************************************************************
11 * This program is free software; you can redistribute it and/or modify *
12 * it under the terms of the GNU General Public License as published by *
13 * the Free Software Foundation; either version 2 of the License, or *
14 * (at your option) any later version. *
16 ***************************************************************************/
29 #include <qlistview.h>
30 #include <qwidgetstack.h>
32 #include "battlesum.h"
34 #include "ui/infoview.h"
36 #include "fleetview.h"
39 BSView::BSView(QWidget *parent, BSDoc *doc) : QSplitter(parent)
41 /** connect doc with the view*/
42 connect(doc, SIGNAL(documentChanged()), this, SLOT(slotDocumentChanged()));
46 m_LeftSplit = new QSplitter(QSplitter::Vertical, this);
47 m_RightSplit = new QSplitter(QSplitter::Vertical, this);
49 //setting up the listview
50 m_NumberView = new QListView(m_LeftSplit);
51 m_NumberView->setRootIsDecorated(true);
52 m_NumberView->addColumn("Name");
53 m_NumberView->addColumn("Number");
54 m_NumberView->addColumn("ETA");
55 //addBattle("NO BATTLES");
57 m_InfoView = new InfoView(m_LeftSplit);
60 m_TickView = new TickView(m_RightSplit);
61 m_FleetViews = new QWidgetStack(m_RightSplit);
62 m_ScanView = new ScanView(m_RightSplit);
65 m_BattleSum = new BattleSum();
66 m_FleetViews->addWidget(m_BattleSum, 0);
67 m_FleetView = new FleetView(Fleet(), true, true);
68 m_FleetViews->addWidget(m_FleetView, 1);
70 //m_FleetViews->raiseWidget(0);
71 connect(m_NumberView, SIGNAL(selectionChanged(QListViewItem *)), SLOT(slotFleetSelection(QListViewItem *)));
78 //////////////////////////////////////////////////////////////////////////
80 void BSView::addBattle(QString name)
82 QListViewItem* battle = new QListViewItem(m_NumberView, name);
83 QListViewItem* def = new QListViewItem(battle, tr("Friendly"),"", "","1");
84 (void) new QListViewItem(battle, tr("Hostile"),"", "","2");
85 (void) new QListViewItem(def, tr("Home Planet"), "","","1");
88 ///////////////////////////////////////////////////////////////////////////////
90 /***This function clears the listview and then iterates through the battles
91 * and recreates the listview hierarchy.
93 void BSView::slotDocumentChanged()
95 m_NumberView->clear();
97 const map<QString, map<QString, map<QString, Fleet> > >& battles = m_doc->battles();
99 for (map<QString, map<QString, map<QString, Fleet> > >::const_iterator i = battles.begin(); i != battles.end(); ++i)
101 QString b = (*i).first;
102 QListViewItem* battle = new QListViewItem(m_NumberView, b);
104 for (map<QString, map<QString, Fleet> >::const_iterator j = i->second.begin(); j != i->second.end(); ++j)
106 QString g = (*j).first;
107 QListViewItem* group = new QListViewItem(battle, g);
110 for (map<QString, Fleet>::const_iterator k = j->second.begin(); k != j->second.end(); ++k)
112 int ships = k->second.NumberOfShips();
114 (void) new QListViewItem(group, (*k).first, QString("%1").arg(ships), QString("%1").arg(k->second.ETA()));
116 group->setText(1, QString("%1").arg(groupShips));
121 //////////////////////////////////////////////////////////////////////////////
123 void BSView::slotFleetSelection(QListViewItem *lvi)
125 //cout << lvi->parent()->text(2).toLocal8bit() << endl;
126 // for (int i = 0; i < 5; i++)
127 // cout << lvi->text(i).local8Bit() << endl;
130 if (lvi->parent() == '\0')
132 m_FleetViews->raiseWidget(0);
134 else if (lvi->parent()->parent() == '\0')
136 // m_FleetView->slotHomePlanet(false);
137 if (lvi->text(0) == tr("Friendly"))
139 // m_FleetView->slotAttacker(false);
143 // m_FleetView->slotAttacker(true);
145 m_FleetViews->raiseWidget(1);
151 bool friendly = false;
152 QString fleet = lvi->text(0);
153 QString group = lvi->parent()->text(0);
154 QString battle = lvi->parent()->parent()->text(0);
155 if ( group == tr("Friendly"))
158 if ( fleet == tr("Home Planet"))
163 Fleet fl = m_doc->specificFleet(battle, group, fleet);
164 if (fl.Race() == m_FleetView->fleet().Race() &&
165 m_FleetView->isHome() == home)
167 m_FleetView->viewFleet(fl, friendly);
171 m_FleetViews->removeWidget(m_FleetView);
172 m_FleetView = new FleetView(fl, friendly, home);
173 m_FleetViews->addWidget(m_FleetView, 1);
175 m_FleetViews->raiseWidget(1);