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1 /***************************************************************************
2                           fleet.cpp  -  description
3                              -------------------
4     begin                : Tue Jan 22 2002
5     copyright            : (C) 2002 by Michael Andreen
6     email                : whale@linux.nu
7  ***************************************************************************/
8
9 /***************************************************************************
10  *                                                                         *
11  *   This program is free software; you can redistribute it and/or modify  *
12  *   it under the terms of the GNU General Public License as published by  *
13  *   the Free Software Foundation; either version 2 of the License, or     *
14  *   (at your option) any later version.                                   *
15  *                                                                         *
16  ***************************************************************************/
17
18 #include "fleet.h"
19
20 #include <iostream>
21 #include <cstdlib>
22 using namespace std;
23
24 //Static variables
25 map<string, vector<int> > Fleet::s_Races;
26 UnitList Fleet::s_Units;
27
28 Fleet::Fleet()
29 {
30         m_iETA = 0;
31         m_sRace = "Cathaar";
32 }
33
34 Fleet::~Fleet(){
35 }
36
37 //////////////////////////////////////////////////////////////////////////
38 //
39 void Fleet::setName(string sName)
40 {
41         m_sName = sName;
42 }
43
44 //////////////////////////////////////////////////////////////////////////
45 //
46 string Fleet::name() const
47 {
48         return m_sName;
49 }
50
51 //////////////////////////////////////////////////////////////////////////
52 //
53 /** This function first sets the race, then it iterates through the the 
54  * s_Races and checks if it finds the race it returns true, if it reaches
55  * the end without finding it it returns false.
56  */
57 bool Fleet::setRace(string sRace)
58 {
59         m_sRace = sRace;
60         for (map<string, vector<int> >::iterator i = s_Races.begin(); i != s_Races.end(); i++)
61         {
62                 if (m_sRace == (*i).first)
63                         return true;
64         }
65         return false;
66 }
67
68 //////////////////////////////////////////////////////////////////////////
69 //
70 string Fleet::race() const
71 {
72         return m_sRace;
73 }
74
75 //////////////////////////////////////////////////////////////////////////
76 //
77 /** This function iterates through m_Fleet and adds all numbers together to
78  * produce a total.
79  */
80 int Fleet::numberOfShips() const
81 {
82         int total = 0;
83
84         for (map<string, vector<int> >::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
85         {
86                 if (i->second.size() != 0)
87                         total += i->second[0];
88         }
89
90         return total;
91 }
92
93 //////////////////////////////////////////////////////////////////////////
94 //
95 void Fleet::setETA(int eta)
96 {
97         m_iETA = eta;
98 }
99
100 //////////////////////////////////////////////////////////////////////////
101 //
102 int  Fleet::ETA() const
103 {
104         return m_iETA;
105 }
106
107 //////////////////////////////////////////////////////////////////////////
108 //
109 void Fleet::setRaces(map<string, vector<int> >& races)
110 {
111         s_Races = races;
112 }
113
114 //////////////////////////////////////////////////////////////////////////
115 //
116 void Fleet::setUnits(UnitList& units)
117 {
118         s_Units = units;
119
120         
121 /*
122         for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); i++)
123         {
124                 cerr << s_Units[(*i).first].Name() << "\t\t"
125                         << s_Units[(*i).first].race() <<"\t"
126                         << s_Units[(*i).first].unitClass() << "\t"
127                         << s_Units[(*i).first].target(0) << "\t"
128                         << s_Units[(*i).first].target(1) << "\t"
129                         << s_Units[(*i).first].target(2) << "\t"
130                         << s_Units[(*i).first].initiative() << "\t"
131                         << s_Units[(*i).first].agility() << "\t"
132                         << s_Units[(*i).first].weaponSpeed() << "\t"
133                         << s_Units[(*i).first].guns() << "\t"
134                         << s_Units[(*i).first].power() << "\t"
135                         << s_Units[(*i).first].armor() << "\t"
136                         << s_Units[(*i).first].EMP() << "\t"
137                         << s_Units[(*i).first].totRes() << "\t"
138                         << s_Units[(*i).first].fuel() << "\t"
139                         << s_Units[(*i).first].ETA() << "\t"
140                         << s_Units[(*i).first].type() << endl;
141         }
142         
143         */
144 }
145
146 //////////////////////////////////////////////////////////////////////////
147 //
148 const map<string, vector<int> >& Fleet::Races()
149 {
150         return s_Races;
151 }
152
153 //////////////////////////////////////////////////////////////////////////
154 //
155 const UnitList& Fleet::Units()
156 {
157         return s_Units;
158 }
159
160 //////////////////////////////////////////////////////////////////////////
161 //
162 vector<int> Fleet::RacesAllowed() const
163 {
164         return s_Races[m_sRace];
165 }
166
167 //////////////////////////////////////////////////////////////////////////
168 //
169 unsigned Fleet::score(int tick = 0) const
170 {
171         unsigned tot_score = 0;
172
173         for (FleetList::const_iterator i = m_Fleet.begin(); i != m_Fleet.end(); ++i)
174         {
175                   if (i->second.size() >= tick)
176                                 break;
177                         tot_score += i->second[tick] * s_Units[i->first].totRes() / 10;
178         }
179
180         return tot_score;
181 }
182
183 //////////////////////////////////////////////////////////////////////////
184 //
185 void Fleet::setFleet(string unittype, int number, int tick = 0)
186 {
187         int earlier = 0;
188         int ticks = m_Fleet[unittype].size();
189
190         if (ticks != 0)
191                 earlier = m_Fleet[unittype][ticks - 1];
192
193         for (int i = ticks; i <= tick; ++i)
194         {
195                 m_Fleet[unittype].push_back(earlier);
196         }
197         m_Fleet[unittype][tick] = number;
198 }
199
200 //////////////////////////////////////////////////////////////////////////
201 //
202 int      Fleet::fleet(string unittype, int tick = 0)
203 {
204         int ticks = m_Fleet[unittype].size();
205         if (ticks == 0)
206                 return 0;
207
208         --ticks;
209
210         if (ticks < tick)
211                 return m_Fleet[unittype][ticks];
212
213         return m_Fleet[unittype][tick];
214 }
215
216 //////////////////////////////////////////////////////////////////////////
217 //FIXME
218 void Fleet::addToThis(std::vector<Fleet*> fleets, int tick = 0)
219 {
220         for (UnitList::iterator i = s_Units.begin();  i != s_Units.end(); ++i)
221         {
222                 if (m_Fleet[i->first].size() == 0)
223                                 m_Fleet[i->first].push_back(0);
224
225                 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
226                 {
227                         m_Fleet[i->first][0] += (*j)->fleet(i->first, tick);
228                 }
229         }
230 }
231
232 //////////////////////////////////////////////////////////////////////////
233 //
234 void Fleet::distributeLossesGains(std::vector<Fleet*> fleets, int tick = 0)
235 {
236         for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
237         {
238                 string unittype = i->first;
239
240
241                 if (m_Fleet[unittype].size() < 1)
242                         continue;
243                 if (m_Fleet[unittype][0] == 0)
244                         continue;
245
246                  
247                 int totallost = fleet(unittype,1) - fleet(unittype, 0);
248
249
250                 cerr << "Distributing type: " << unittype << " with a total loss of " << totallost << " units" << endl;
251                 
252                 for (vector<Fleet*>::iterator j = fleets.begin(); j != fleets.end(); ++j)
253                 {
254                         int lost =  totallost * ( (*j)->fleet(unittype, tick - 1) / m_Fleet[unittype][0] );
255                         cerr << (*j)->name() << " gaining " << lost << " " << unittype << endl;
256                         (*j)->setFleet(unittype, (*j)->fleet(unittype, tick - 1) + lost, tick);
257                 }
258         }
259 }
260
261 //////////////////////////////////////////////////////////////////////////
262 //
263 std::vector<Fleet*> Fleet::calculateSide(std::vector<Fleet*> fleets, int stays = 0, int tick = 0)
264 {
265         vector<Fleet*> fl;
266         for (vector<Fleet*>::iterator i = fleets.begin(); i != fleets.end(); ++i)
267         {
268                 if (( tick - (*i)->ETA()) >= 0 && (tick - (*i)->ETA()) < stays)
269                 {
270                         fl.push_back((*i));
271                         cerr << "Using fleet " << (*i)->name() << " for tick " << tick << endl;
272                 }
273                 else if ((*i)->name() == "Home Planet")
274                         fl.push_back((*i));
275         }
276         return fl;
277 }
278
279 //////////////////////////////////////////////////////////////////////////
280 //
281 int Fleet::freeFleet(std:: string unittype, int tick = 0)
282 {
283         int bticks = m_BlockedFleet[unittype].size();
284
285         --bticks;
286
287         if (bticks < tick)
288                 return fleet(unittype, tick);
289
290
291         int free = fleet(unittype,tick) - m_BlockedFleet[unittype][tick];
292         if (free < 0)
293                 return 0;
294         return free;
295 }
296
297
298 //////////////////////////////////////////////////////////////////////////
299 //
300 void Fleet::takeShoot(std::string unittype, int number, std::map<std::string, int>& hitunits)
301 {
302
303         int guns = s_Units[unittype].guns() * number;
304         if (guns == 0)
305                 return;
306
307         cerr << unittype << ": with " << guns << " guns\n";
308
309         int gunsleft = guns;
310         for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
311         {
312                 string ta = s_Units[unittype].target(count);
313         cerr << "Shooting at target class: " << ta << endl;
314                 while (gunsleft > 0)
315                 {
316         
317                         map<string, int*> targets;
318
319                         for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
320                         {
321
322                                 if (m_Fleet[j->first].size() == 0)
323                                         continue;
324
325                                 if (m_Fleet[j->first].size() == 1)
326                                         m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
327
328                                 //cerr << "Target is class: " << j->second.type() << endl;
329
330                                 if (m_Fleet[j->first][1] > 0  && ( ta == j->second.unitClass() || ta == "All"))
331                                 {
332
333                                 //      cerr << "Looking at target: " << j->first << endl;
334                                         targets[j->first] = &m_Fleet[j->first][1];
335                                 }
336
337                         }
338
339                         if (targets.size() == 0)
340                                 break;
341
342                         int total = 0;
343                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
344                                 total += (*j->second);
345
346                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
347                         {
348                                 int maxguns = (*j->second)/total * guns;
349                                 cerr << "Now shooting at target: " << j->first << endl;
350
351                                 if (m_Armor[j->first] <= 0 || m_Armor[j->first] > s_Units[j->first].armor())
352                                         m_Armor[j->first] = s_Units[j->first].armor();
353                                 double k = maxguns;
354
355                                 cerr << "Targets agility: " << s_Units[j->first].agility() << endl;
356                                 cerr << "Weaponspeed: " << s_Units[unittype].weaponSpeed() << endl;
357                                 while (k > 0)   
358                                 {
359
360                                         if (*(j->second) <= 0)
361                                                 break;
362
363                                         int wpsp = s_Units[unittype].weaponSpeed();
364                                         int agil = s_Units[j->first].agility();
365
366                                         k -= float(100)/(25 + wpsp - agil);
367                                         //cout << "Used " << blaha << " guns to hit with one shot.\n";
368                                         //cout << "WPSP: " << wpsp << "\nAgil: " << agil << endl;
369
370                                         m_Armor[j->first] -= s_Units[unittype].power();
371                                         if (m_Armor[j->first] <= 0)
372                                         {
373                                                 m_Armor[j->first] = s_Units[j->first].armor();
374                                                 (*j->second)--;
375                                                 hitunits[j->first]++;
376                                                 
377                                                 //There is a chance that we're hitting a blocked ship.
378                                                 if (m_BlockedFleet[j->first].size() >= 1)
379                                                 {
380                                                         int test = rand() % m_BlockedFleet[j->first][0];
381                                                         if (test == 1
382                                                                 && m_BlockedFleet[j->first][0] > 0)
383                                                         {
384                                                                 if (m_BlockedFleet[j->first].size() == 1)
385                                                                         m_BlockedFleet[j->first].push_back(m_BlockedFleet[j->first][0] - 1);
386                                                                 else if (m_BlockedFleet[j->first][1] > 0)
387                                                                         m_BlockedFleet[j->first][1]--;
388                                                         }
389                                                 }
390                                         }
391
392                                 }
393
394                                 cerr << hitunits[j->first] << " units of type: " << j->first << "killed\n";
395                                 if (k <= 0)
396                                         gunsleft -= maxguns;
397                                 else
398                                         gunsleft -= maxguns - k;
399                         }
400                 }
401         }
402 }
403
404 //////////////////////////////////////////////////////////////////////////
405 //
406 void Fleet::takeEMP(std::string unittype, int number)
407 {
408         int guns = s_Units[unittype].guns() * number;
409         if (guns == 0)
410                 return;
411
412         cerr << unittype << ": with " << guns << " guns\n";
413
414         int gunsleft = guns;
415         for (int count = 0; count < 3; ++count)//vector<string>::iterator i = s_Units[unittype].target().begin(); i != s_Units[unittype].target().end(); ++i)
416         {
417                 string ta = s_Units[unittype].target(count);
418         cerr << "Shooting at target class: " << ta << endl;
419                 while (gunsleft > 0)
420                 {
421         
422                         map<string, int*> targets;
423
424                         for (UnitList::iterator j = s_Units.begin(); j != s_Units.end(); ++j)
425                         {
426                                 if (j->second.type() == "PDS")
427                                         continue;
428
429                                 if (m_Fleet[j->first].size() == 0)
430                                         continue;
431
432                                 if (m_Fleet[j->first].size() == 1)
433                                         m_Fleet[j->first].push_back(m_Fleet[j->first][0]);
434
435                                 //cerr << "Target is class: " << j->second.type() << endl;
436
437                                 if (m_Fleet[j->first][1] > 0  && ( ta == j->second.unitClass() || ta == "All"))
438                                 {
439
440                                 //      cerr << "Looking at target: " << j->first << endl;
441                                         targets[j->first] = &m_Fleet[j->first][1];
442                                 }
443
444                         }
445
446                         if (targets.size() == 0)
447                                 break;
448
449                         int total = 0;
450                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
451                                 total += (*j->second);
452
453                         for (map<string, int*>::iterator j = targets.begin(); j != targets.end(); ++j)
454                         {
455                                 int maxguns = (*j->second)/total * guns;
456                                 cerr << "Now shooting at target: " << j->first << endl;
457
458                                 double k = maxguns;
459
460                                 int hits = 0;
461
462                                 while (k > 0)   
463                                 {
464
465                                         if (*(j->second) <= 0)
466                                                 break;
467
468                                         int eres = s_Units[j->first].EMP();
469
470                                         k -= float(100)/(100-eres);
471                                         hits++;
472                                         blockFleet(j->first, 1);
473                                 }
474
475                                 cerr << hits << " units of type: " << j->first << " blocked\n";
476                                 if (k <= 0)
477                                         gunsleft -= maxguns;
478                                 else
479                                         gunsleft -= maxguns - k;
480                         }
481                 }
482         }
483 }
484
485 //////////////////////////////////////////////////////////////////////////
486 //
487 void Fleet::killFleet(std::string unittype, int number, int tick = 0)
488 {
489         if (m_Fleet[unittype].size() <= tick)
490         {
491                 m_Fleet[unittype].push_back(m_Fleet[unittype][m_Fleet[unittype].size()] - number);
492                 return;
493         }
494         m_Fleet[unittype][tick] -= number;
495 }
496
497 //////////////////////////////////////////////////////////////////////////
498 //
499 void Fleet::setResource(std::string type, int number, int tick = 0)
500 {
501
502         if (m_Resources[type].size() <= tick)
503                 m_Resources[type].push_back(number);
504         m_Resources[type][tick] = number;
505 }
506
507 //////////////////////////////////////////////////////////////////////////
508 //
509 int Fleet::resource(std::string type, int tick = 0) const
510 {
511         vector<int>const* resource = 0;
512         for (ResourceList::const_iterator i = m_Resources.begin(); i != m_Resources.end(); ++i)
513         {
514                 if (i->first == type)
515                 {
516                         resource = &i->second;
517                         break;
518                 }
519         }
520         if (resource == 0)
521                 return 0;
522
523         int ticks = resource->size();
524
525         if( ticks == 0)
526                 return 0;
527
528         --ticks;
529
530         if (ticks < tick)
531                 return resource->at(ticks);
532         return resource->at(tick);
533 }
534
535 //////////////////////////////////////////////////////////////////////////
536 //
537 void Fleet::printFleet()
538 {
539         for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
540         {
541                 for (int tick = 0; tick < 5 ;++tick)
542                 {
543                         int num = fleet(i->first, tick);
544
545                         if (num <= 0)
546                                 break;
547                         cerr << num << " " << i->first << " during tick: " << tick << endl;
548                 }
549         }
550 }
551
552 //////////////////////////////////////////////////////////////////////////
553 //
554 void Fleet::blockFleet(std::string unittype, int number, int tick = 0)
555 {
556         if (m_BlockedFleet[unittype].size() >= 1)
557         {
558                 m_BlockedFleet[unittype][0] += number;
559                 if (m_BlockedFleet[unittype].size() > 1)
560                         m_BlockedFleet[unittype][1] += number;
561                 else
562                         m_BlockedFleet[unittype].push_back(m_BlockedFleet[unittype][0]);
563         }
564         else
565         {
566                 m_BlockedFleet[unittype].push_back(number);
567                 m_BlockedFleet[unittype].push_back(number);
568         }
569 }