]> ruin.nu Git - hbs.git/blob - bs/planet.cpp
now shows the lost score for the planet and the capping each tick
[hbs.git] / bs / planet.cpp
1 /***************************************************************************
2                           planet.cpp  -  description
3                              -------------------
4     begin                : Wed Apr 3 2002
5     copyright            : (C) 2002 by Michael Andreen
6     email                : whale@linux.nu
7  ***************************************************************************/
8
9 /***************************************************************************
10  *                                                                         *
11  *   This program is free software; you can redistribute it and/or modify  *
12  *   it under the terms of the GNU General Public License as published by  *
13  *   the Free Software Foundation; either version 2 of the License, or     *
14  *   (at your option) any later version.                                   *
15  *                                                                         *
16  ***************************************************************************/
17
18 #include "planet.h"
19
20 #include <iostream>
21 using namespace std;
22
23 Planet::Planet()
24 {
25         m_sRace = "Planet";
26 }
27
28 Planet::~Planet(){
29 }
30
31 //////////////////////////////////////////////////////////////////////////
32 //
33 unsigned Planet::planetScore(int tick = 0) const
34 {
35         int ticks = m_Score.size();
36         if (ticks == 0)
37                 return 0;
38
39         --ticks;
40
41         if (ticks < tick)
42                 return m_Score[ticks];
43
44         return m_Score[tick];
45 }
46
47 //////////////////////////////////////////////////////////////////////////
48 //
49 void Planet::setPlanetScore(unsigned number, int tick = 0)
50 {
51         int earlier = 0;
52         int ticks = m_Score.size();
53
54         if (ticks != 0)
55                 earlier = m_Score[ticks - 1];
56
57         for (int i = ticks; i <= tick; ++i)
58         {
59                 m_Score.push_back(earlier);
60         }
61         m_Score[tick] = number;
62 }
63
64 //////////////////////////////////////////////////////////////////////////
65 //
66 void Planet::addPlanetScore(unsigned number, int tick = 0)
67 {
68         int earlier = 0;
69         int ticks = m_Score.size();
70
71         if (ticks != 0)
72                 earlier = m_Score[ticks - 1];
73
74         for (int i = ticks; i <= tick; ++i)
75         {
76                 m_Score.push_back(earlier);
77         }
78         m_Score[tick] += number;
79 }
80 //////////////////////////////////////////////////////////////////////////
81 //
82 int Planet::roids(std::string type, int tick = 0) const
83 {
84         // const... I would like [] as for const types: int ticks = m_Roids[type].size();
85         
86         vector<int>const* roids = 0;
87         for (RoidList::const_iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
88         {
89                 if (i->first == type)
90                 {
91                         roids = &i->second;
92                         break;
93                 }
94         }
95         if (roids == 0)
96                 return 0;
97
98         int ticks = roids->size();
99
100         if( ticks == 0)
101                 return 0;
102         --ticks;
103         if (ticks < tick)
104                 return roids->at(ticks);
105         return roids->at(tick);
106 }
107
108 //////////////////////////////////////////////////////////////////////////
109 //
110 void Planet::setRoids(std::string type, int number, int tick = 0)
111 {
112         int ticks = m_Roids[type].size();
113         int roids = 0;
114         if (m_Roids[type].size() > 0)
115                 roids = m_Roids[type][m_Roids[type].size() - 1];
116
117         for (int i = ticks; i <= tick; ++i )
118                 m_Roids[type].push_back(roids);
119         m_Roids[type][tick] = number;
120 }
121
122 //////////////////////////////////////////////////////////////////////////
123 //
124 void Planet::takeRoids(std::string type, int number, int tick = 0)
125 {
126         int ticks = m_Roids[type].size();
127         int roids = 0;
128         if (m_Roids[type].size() > 0)
129                 roids = m_Roids[type][m_Roids[type].size() - 1];
130
131         for (int i = ticks; i <= tick; ++i )
132                 m_Roids[type].push_back(roids);
133         m_Roids[type][tick] -= number;
134 }
135
136
137
138 //////////////////////////////////////////////////////////////////////////
139 //
140 void Planet::runBattle(std::vector<Fleet*> friendly, std::vector<Fleet*> hostile)
141 {
142         if (hostile.size() == 0)
143                         return;
144
145         int skipped = 0;
146         for(int tick = 1; skipped < 20; ++tick)
147         {
148                 //See who's in the battle at the current tick
149                 vector<Fleet*> friends = calculateSide(friendly, 6, tick);
150                 vector<Fleet*> hostiles = calculateSide(hostile, 3, tick);
151
152                 // No idea to calculate anything if noone is there.. ;)
153                 if (hostiles.size() == 0)
154                 {
155                         skipped++;
156                         continue;
157                 }
158                 else
159                         skipped = 0;
160
161                 Planet allFriends;
162                 allFriends.addToThis(friends, tick - 1);
163
164                 /*for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
165                         allFriends.setRoids(i->first, roids(i->first, tick));
166
167                 allFriends.setPlanetScore(m_iScore);*/
168                 
169                 Fleet allHostiles;
170                 allHostiles.addToThis(hostiles, tick - 1);
171
172                 map<string, map<string, int> > stealfriendly;
173                 map<string, map<string, int> > stealhostile;
174
175                 //Reset roids
176                 for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid)
177                         setRoids(roid->first, roids(roid->first, tick-1), tick);
178                 
179                 
180                 calcOneTick(&allFriends, &allHostiles, stealfriendly, stealhostile, tick );
181
182                 //allFriends.printFleet();
183
184                 allFriends.distributeLossesGains(friends, tick);
185                 allHostiles.distributeLossesGains(hostiles, tick);
186                 allHostiles.distributeCappedRoids(hostiles, tick);
187
188                 calculateScoreLoss(friends, tick);
189
190         /*      for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
191                         setRoids(i->first, roids(i->first, 1), tick);*/
192         }
193
194         for (RoidList::iterator i = m_Roids.begin(); i != m_Roids.end(); ++i)
195         {
196                 for (vector<int>::iterator j = i->second.begin(); j != i->second.end(); ++j)
197                         cout << i->first << " roids : " << (*j) << endl;
198         }
199 }
200
201 //////////////////////////////////////////////////////////////////////////
202 //
203 void Planet::calcOneTick(Planet* friendly, Fleet* hostile, std::map<std::string, std::map<std::string, int> >& stealfriendly, std::map<std::string, std::map<std::string, int> >&  stealhostile, int tick = 0)
204 {
205         map<int, string> unitsinit; // order units after their ininitiative
206         for (UnitList::iterator i = s_Units.begin(); i != s_Units.end(); ++i)
207                 unitsinit[i->second.initiative()] = i->first;
208
209         for (map<int, string>::iterator i = unitsinit.begin(); i != unitsinit.end(); ++i)
210         {
211                 Fleet* hostiletemp = new Fleet(*hostile);
212                 Planet* friendlytemp = new Planet(*friendly);
213                 
214                 string unittype = i->second;
215
216                 //cerr << "Initiative: " << s_Units[unittype].initiative() << " with unit: " << unittype << endl;
217
218                 if (s_Units[unittype].type() == "EMP")  
219                 {
220                         hostiletemp->takeEMP(unittype, friendly->freeFleet(unittype, 1));
221                         friendlytemp->takeEMP(unittype, hostile->freeFleet(unittype, 1));
222                 }
223                 else if (s_Units[unittype].type() == "Steal")
224                 {
225                         hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), stealfriendly[unittype]);
226                         friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), stealhostile[unittype]);
227                 }
228                 else
229                 {
230                         map<string, int> temp;
231                         hostiletemp->takeShoot(unittype, friendly->freeFleet(unittype, 1), temp);
232                         friendlytemp->takeShoot(unittype, hostile->freeFleet(unittype, 1), temp);
233                 }
234
235                 if (s_Units[unittype].type() == "Pod")
236                 {
237                         if (planetScore(tick - 1) > 0)
238                         {
239                                 setCapping(float(planetScore(tick - 1)) / hostile->score() /  10, tick);
240                         
241                                 cerr << "Capping is: " << capping(tick) << endl;
242         
243                                 if (capping(tick) > 0)
244                                 {
245                                         for (RoidList::iterator roid = m_Roids.begin(); roid != m_Roids.end(); ++roid)
246                                         {
247                                                 int caproids = capping(tick) * roids(roid->first, tick - 1);
248                                                 int freepods = hostiletemp->freeFleet(unittype, 1);
249                 
250                                                 cerr << "Possible to steal " << caproids << " " << roid->first << " roids\n";
251                                                 cerr << freepods << " free pods available\n";
252                                                 
253                                                 if (freepods <= 0)
254                                                         break;
255                                                 if (freepods < caproids)
256                                                         caproids = freepods;
257                 
258                                                 cerr << caproids << " roids stolen\n";
259
260                                                 takeRoids(roid->first, caproids, tick);
261                 
262                                                 //FIXME: Going to move this to the distribute roids section instead.. Not really move, I'll keep this, but "regenerate" the pods in the distribute ships function.
263                                                 hostiletemp->killFleet(unittype, caproids, 1);
264                                                 //int totroids = caproids + hostiletemp->resource(roid->first, 0);
265                                                 hostiletemp->addResource(roid->first, caproids, 1);
266                                                 
267                                                 cerr << caproids << " stolen " << roid->first << " roids\n";
268                                         }
269                                 }
270                         }
271                 }
272
273                 //set the the objects so they point at the modified objects
274                 *friendly = *friendlytemp;
275                 delete friendlytemp;
276                 *hostile = *hostiletemp;
277                 delete hostiletemp;
278         }
279 }
280
281 void Planet::calculateScoreLoss(std::vector<Fleet*> friendly, int tick = 1)
282 {
283         for (vector<Fleet*>::iterator i = friendly.begin(); i != friendly.end(); ++i)
284         {
285                 if ((*i)->name().find("Home") != string::npos)
286                 {
287                         int scorechange = (*i)->score(tick) - (*i)->score(tick - 1);
288                         addPlanetScore(scorechange, tick);
289                 }
290         }
291 }
292
293 //////////////////////////////////////////////////////////////////////////
294 //
295 float Planet::capping(int tick = 0)
296 {
297         int ticks = m_Capping.size();
298
299         --ticks;
300
301         if (ticks < tick)
302                 return 0;
303
304         return m_Capping[tick];
305 }
306
307 //////////////////////////////////////////////////////////////////////////
308 //
309 void Planet::setCapping(float capping, int tick = 0)
310 {
311         int ticks = m_Capping.size();
312
313         for (int i = ticks; i <= tick; ++i)
314         {
315                 m_Capping.push_back(0);
316         }
317
318         if (capping <= 0.15 && capping >= 0)
319                 m_Capping[tick] = capping;
320         else
321                 m_Capping[tick] = 0.15;
322 }