int lost;
int before;
int after;
+
+ int init = 0;
before = m_Fleet->resource(tr("metal").latin1(),m_iMinTick);
after = m_Fleet->resource(tr("metal").latin1(),m_iMaxTick);
lost = after - before;
+ init += lost;
m_ResourceView->setLines(tr("metal"),lost);
before = m_Fleet->resource(tr("crystal").latin1(),m_iMinTick);
after = m_Fleet->resource(tr("crystal").latin1(),m_iMaxTick);
lost = after - before;
+ init += lost;
m_ResourceView->setLines(tr("crystal"),lost);
before = m_Fleet->resource(tr("eonium").latin1(),m_iMinTick);
after = m_Fleet->resource(tr("eonium").latin1(),m_iMaxTick);
lost = after - before;
+ init += lost;
m_ResourceView->setLines(tr("eonium"),lost);
before = m_Fleet->resource(tr("uninit").latin1(),m_iMinTick);
lost = after - before;
m_ResourceView->setLines(tr("score"),after);
m_ResourceView->setLines(tr("lost"),lost);
+ float cost = (before - after) / float(init) / 1000;
+ m_ResourceView->setLines(tr("cost"),cost);
+
Planet* pl;