/**This class contains a unittype, with all it's attributes + the number you got.
* Maybe this actually should be a struct, since this class doen't have much to do, since i want it to be as generic as possible.
* It got some data need need to be taken care of which makes me put it as a class.
- * \todo need to add some more constructors..
+ * \todo need to add some more constructors.., maybe not..
*@author Michael Andreen <whale@linux.nu>
- *@see Fleet
+ *\sa Fleet Planet
*/
class UnitType
/** Returns the name of this unittype */
std::string Name() const;
- /** This functions sets which race this unittype is, the race is represented with a integer. */
+ /** This functions sets which race this unittype is
+ * \param iRace the race is represented with a integer.
+ */
void setRace(int iRace);
- /** Returns the race this unittype belongs to*/
+ /** Used to get what type of race this is
+ * \returns returns the race as an integer
+ */
int race() const;
- /** Sets the class for the unittype, it's represented as a integer */
+ /** Sets the class for the unittype
+ * \param sClass the class represented as a string
+ */
void setUnitClass(std::string sClass);
+ /** used to get what type of class this unit is
+ * \returns the class as a string
+ */
std::string unitClass() const;
- /** Sets the classes that this unittype targets. a vector is used. */
+ /** Sets the classes that this unittype targets
+ * \param Target the target list, as a vector of strings
+ */
void setTarget(std::vector<std::string> Target);
- /** This function adds a target class to the end of the target list. */
+
+ /** This function adds a target class to the end of the target list.
+ * \param target the target you want to add, as a string.
+ */
void addTarget(std::string target);
+
/** This function inserts a target class into the target list. The default is in the beginning.
* \param iTarget an integer that represents the target's class.
- * \param index where to place the target. 0 being the default and first place. */
+ * \param index where to place the target. 0 being the default and first place.
+ */
void insTarget(std::string iTarget, int index = 0);
- /** Returns all targets from the target list */
+ /** Used to get the full target list.
+ * \returns all targets as a vector of strings.
+ * */
std::vector<std::string> target() const;
/** Returns a specific target
- * \param index An index value that represents the target. 0 being the first*/
+ * \param index An index value that represents the target. 0 being the first
+ */
std::string target(int index) const;
- /** Sets the initiatve, the lower it is the earlier the unit shots */
+ /** Used to set the initiatve, the lower it is the earlier the unit shots
+ * \param iInit the initiative as an int
+ */
void setInitiative(int iInit);
+ /** Used to get the initiative this unittype got, lower shots first.
+ * \returns the initiative as an int
+ */
int initiative() const;
/** Sets the agility, the higher it is the harder it is to hit the unit */