]> ruin.nu Git - icfp05.git/blobdiff - robber/robber.cpp
some restructuring
[icfp05.git] / robber / robber.cpp
index c888362d8768c231638aa52208b70b6bea697e22..dbb287a4d760b5bb2dd231497778866318fb24a4 100644 (file)
 #include "robber.h"
 #include <iostream>
+#include <iterator>
+#include <queue>
+#include <cmath>
 
 using namespace std;
 using namespace __gnu_cxx;
 
 string Robber::turn(){
-
+       hash_map<string,double> streets;
        Intersection& inter = _intersections[_location];
-       
-       cerr << "Number of connecting streets: " << inter.connections.size() << endl;
-
        for (hash_map<string,StreetType>::const_iterator street = inter.connections.begin();
-               street != inter.connections.end(); ++street){
-               cerr << "Checking: " << street->first << endl;
-               if (street->second != car){
-                       cerr << "Moving to: " << street->first << endl;
-                       return street->first;
+               street != inter.connections.end(); ++street){
+               if (street->second == car){
+                       cerr << "Discarding: " << street->first << " since car is needed" << endl;
+                       continue;
+               }
+               double goodness = 0;
+               Intersection& conInter = _intersections[street->first];
+
+               list<string> closestFootCop = shortestPath(street->first, cop_foot, FindPlayer(_players, cop_foot, 6), true);
+               list<string> closestCarCop = shortestPath(street->first, cop_car, FindPlayer(_players, cop_car, 5), true);
+
+               unsigned int closestCop = 0;
+               bool copInCar = false;
+
+               if (closestCarCop.size() < closestFootCop.size() && closestCarCop.size() > 0){
+                       closestCop = closestCarCop.size();
+                       copInCar = true;
+               }else 
+                       closestCop = closestFootCop.size();
+
+               if (closestCop > 0 && closestCop < 3){
+                       cerr << "Cop " << closestCop << " intersections away." << endl;
+                       continue;
+               }
+
+               priority_queue<double> banks;
+               for(hash_map<string,int>::const_iterator bank = _banks.begin();
+                               bank != _banks.end(); ++bank){
+                       //cerr << "Handling bank at: " << bank->first << endl;
+                       if (bank->second > 0){
+                               list<string> l = shortestPath(street->first, _type, SimpleSPGoal(bank->first));
+                               if (l.size() < 1)
+                                       continue;
+                               //list<string>::iterator i = l.begin();
+                               //++i;
+                               banks.push(bank->second/(pow(l.size(),4.0)));
+                       }
+               }
+               //sort(banks.begin(),banks.end(),greater<double>());
+
+               for (unsigned int i = 0; i < 2 && banks.size() > 0;++i){
+                       goodness += banks.top();
+                       banks.pop();
+               }
+
+               cerr << "Goodness before cop: " << goodness << endl;
+               if (closestCop > 2){
+                       cerr << "Cop " << closestCop << " intersections away." << endl;
+                       goodness *= 1 - 1/(copInCar ? closestCop : closestCop - 1);
+               }
+               cerr << "Goodness after cop: " << goodness << endl;
+
+               if (conInter.type == bank){
+                       cerr << "FOUND A BANK" << endl;
+                       if (closestCop > 0 && closestCop < 4)
+                               continue;
+                       else if (_banks[street->first] > 0){
+                               cerr << "No cop close to bank" << endl;
+                               return street->first;
+                       }
+               }
+               
+               cerr << "Street: " << street->first << " goodness: " << goodness << endl;
+               streets[street->first] = goodness;
+       }
+       streets[_oldLocation] /= 10;
+
+
+
+       /*cerr << "Using route: ";
+       copy(v.begin(), v.end(), ostream_iterator<string>(cerr, " : "));
+       cerr << endl;
+       */
+
+       string destination = _location;
+       double goodness = 0;
+       for (hash_map<string,double>::const_iterator dest = streets.begin();
+                       dest != streets.end(); ++dest){
+               cerr << "Goodness: " << dest->second << endl;
+               if (dest->second > goodness){
+               cerr << "New Goodness: " << dest->second << endl;
+                       goodness = dest->second;
+                       destination = dest->first;
                }
        }
-       return _location;
+       _oldLocation = _location;
+               
+       return destination;
        
 }